protected override void makeAction(CubeManager mgr) { GameObject pl = player.value; if (pl == null) { pl = mgr.GetOtherPlayCubesInTouch().First().parent.gameObject; } mgr.JoinToPlayer(player.value.transform); }
protected override void makeAction(CubeManager mgr) { GameObject pl = player.value; if (pl == null) { pl = mgr.GetOtherPlayCubesInTouch().First().parent.gameObject; } mgr.JoinToPlayer(player.value.transform); }