Ejemplo n.º 1
0
 public Door(Vector3 position, bool hasButton)
 {
     HasButton = hasButton;
     Graphics  = new CubeGraphic {
         DrawFaces = CubeFaces.All, Outter = true, Scale = new Vector3(0.66f, 0.65f, 0.15f)
     };
 }
Ejemplo n.º 2
0
 protected Item()
 {
     Graphics = new CubeGraphic
     {
         Scale     = new Vector3(0.25f),
         DrawFaces = CubeFaces.All ^ CubeFaces.Floor,
         Outter    = true
     };
 }
Ejemplo n.º 3
0
        public Floor(Vector3 position) : base(position)
        {
            Position    = position;
            wallGraphic = new CubeGraphic {
                Position = position
            };
            wallGraphic.Texture = wallGraphic.Resources.Content.Load <Texture2D>("Textures/Wall");

            graphicsProviders.SubProviders.Add(wallGraphic);
        }
Ejemplo n.º 4
0
        public Pit(Vector3 position) : base(position)
        {
            wallGraphic.DrawFaces = CubeFaces.None;
            var pitGraphic = new CubeGraphic {
                Position = position - Vector3.Up, DrawFaces = CubeFaces.Sides
            };

            pitGraphic.Resources.Content.Load <Texture2D>("Textures/Wall");

            graphics = new GraphicsCollection(wallGraphic, pitGraphic);
            graphicsProviders.SubProviders.Add(graphics);
            base.ContentActivated = true;
        }
Ejemplo n.º 5
0
        public MovableRenderer(TMovable movable, Texture2D face)
        {
            Movable = movable;

            cube = new CubeGraphic
            {
                Texture   = face,
                Position  = Movable.Position,
                DrawFaces = CubeFaces.All,
                Outter    = true,
                Scale     = new Vector3(0.1f, 0.3f, 0.1f),
            };
        }
Ejemplo n.º 6
0
        public TextTag(Vector3 position, bool visible, bool isWestEast, string text) : base(position)
        {
            Text    = text;
            Visible = visible;


            Graphics = new CubeGraphic
            {
                Position = Position,
                Outter   = true,
                Texture  = ResourceProvider.Instance.DrawRenderTarget(Text, Color.Black, Color.White),
                Scale    = new Vector3(0.3f, 0.3f, 0.1f),
                Rotation = isWestEast ? new Vector3(0, MathHelper.PiOver2, 0) : Vector3.Zero
            };
        }
Ejemplo n.º 7
0
        public Stairs(Vector3 position, bool westEast, bool shapeL) : base(position)
        {
            Position = position;

            var original = new CubeGraphic {
                Position = position, DrawFaces = CubeFaces.All ^ CubeFaces.Front ^ CubeFaces.Floor
            };
            var nextFloor = new CubeGraphic {
                Position = original.Position + Vector3.Down, DrawFaces = CubeFaces.Sides ^ CubeFaces.Front
            };
            var stairs = new ModelGraphic {
                Position = nextFloor.Position
            };

            original.Texture = nextFloor.Texture = nextFloor.Resources.Content.Load <Texture2D>("Textures/Wall");

            if (shapeL)
            {
                stairs.Model = stairs.Resources.Content.Load <Model>("Models/stairs1");

                if (westEast)
                {
                    nextFloor.DrawFaces ^= CubeFaces.Right;
                }
                else
                {
                    nextFloor.DrawFaces ^= CubeFaces.Left;
                }
            }
            else
            {
                stairs.Model         = stairs.Resources.Content.Load <Model>("Models/stairs");
                nextFloor.DrawFaces ^= CubeFaces.Back;
            }

            if (westEast)
            {
                original.Rotation = nextFloor.Rotation = new Vector3(0, MathHelper.PiOver2, 0);
                stairs.Rotation   = new Vector3(0, MathHelper.PiOver2, 0);
                stairs.MirrorX    = true;
            }

            graphics = new GraphicsCollection(original, nextFloor, stairs);
            graphicsProviders.SubProviders.Add(graphics);
        }
Ejemplo n.º 8
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            InitializeEffect();
            myModel     = Content.Load <Model>("Models/stairs1");
            myModel1    = Content.Load <Model>("Models/stairs");
            texture     = Content.Load <Texture2D>("Textures/wall");
            aspectRatio = (float)graphics.GraphicsDevice.Viewport.Width /
                          (float)graphics.GraphicsDevice.Viewport.Height;

            ResourceProvider.Instance.Initialize(GraphicsDevice, Content);
            c = new CubeGraphic {
                Texture = texture, DrawFaces = CubeFaces.Back, Position = Vector3.Zero, Scale = new Vector3(1)
            };

            f                  = new FreeLookCamera();
            f.Position         = new Vector3(0, 0, 5);
            f.ForwardDirection = -Vector3.UnitZ;
        }