// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ public void Return( Cubat _cubat ) { ++idx; cubats[idx] = _cubat; }
public void DestroyEnemy(Cubat _cubat) { _cubat.enabled = false; aliveCubatCount -= 1; if (aliveCubatCount < 0) aliveCubatCount = 0; cubatPool.Return(_cubat); }