public void Select() { try { PlaceableObject.Current.HideAllGizmos(); PlaceableObject.Current.EnableClickColliders(); } catch { } Material[] Mats; Material Mat; //Deselect the current roadmarker if (BezCtrlPt.Current != null) { if (BezCtrlPt.Current.goRdMkr != null) { Mats = BezCtrlPt.Current.goRdMkr.GetComponentInChildren <MeshRenderer>().sharedMaterials; Mat = (Material)Resources.Load("Prefabs/Materials/Orange", typeof(Material)); Mats[1] = Mat; BezCtrlPt.Current.goRdMkr.GetComponentInChildren <MeshRenderer>().sharedMaterials = Mats; BezCtrlPt.Current.goRdMkr.GetComponent <RoadMarker>().Gizmo.SetActive(false); BezCtrlPt.Current.goRdMkr.GetComponent <RoadMarker>().GizmoBankL.SetActive(false); BezCtrlPt.Current.goRdMkr.GetComponent <RoadMarker>().GizmoBankR.SetActive(false); BezCtrlPt.Current.goRdMkr.GetComponent <RoadMarker>().Selected = false; } } Selected = true; CtrlPt.Select(); //sets th Current CtrlPt and Current Line; Mats = BezCtrlPt.Current.goRdMkr.GetComponentInChildren <MeshRenderer>().sharedMaterials; Mat = (Material)Resources.Load("Prefabs/Materials/BrightGreen", typeof(Material)); Mats[1] = Mat; GetComponentInChildren <MeshRenderer>().sharedMaterials = Mats; Gizmo.SetActive(true); Gizmo.transform.rotation = Quaternion.identity; if (CtrlPt.SegStartIdx < Road.Instance.XSecs.Count) //put this in because the GizmoBank was failing on the last CtrlPt { GizmoBankR.SetActive(true); GizmoBankR.GetComponent <GizmoBank>().Init(); GizmoBankL.SetActive(true); GizmoBankL.GetComponent <GizmoBank>().Init(); _bc.LerpTowards(BezCtrlPt.Current.Pos + Vector3.up * 10); } ToolboxController tbc = GameObject.Find("BuilderGUICanvas(Clone)").GetComponent <ToolboxController>(); tbc.SetToolToggle("RoadSectn", false); tbc.ShowInsertButton(true); if (Road.Instance.Sectns[CtrlPt.CtrlPtId].RoadMaterial != null) { tbc.ShowRoadToolOptionForSelectedSection(ShopItemType.Road, Road.Instance.Sectns[CtrlPt.CtrlPtId].RoadMaterial); } tbc.ShowRoadToolOptionForSelectedSection(ShopItemType.Fence, Road.Instance.Sectns[CtrlPt.CtrlPtId].LFenceType, "L"); tbc.ShowRoadToolOptionForSelectedSection(ShopItemType.Fence, Road.Instance.Sectns[CtrlPt.CtrlPtId].RFenceType, "R"); }
public override void Manipulate(CtrlPt ctrlPt, PointF d) { if (ctrlPt == CtrlPt.LineEnd0) { Point0 = new PointF(d.X + Point0.X, d.Y + Point0.Y); } if (ctrlPt == CtrlPt.LineEnd1) { Point1 = new PointF(d.X + Point1.X, d.Y + Point1.Y); } _buildBoundingRect(); }
virtual public void Manipulate(CtrlPt ctrlPt, PointF d) { if (ctrlPt == CtrlPt.TopLeft) { var x = LocalRect.X + d.X; var y = LocalRect.Y + d.Y; var w = LocalRect.Width - d.X; var h = LocalRect.Height - d.Y; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.TopMiddle) { var x = LocalRect.X; var y = LocalRect.Y + d.Y; var w = LocalRect.Width; var h = LocalRect.Height - d.Y; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.TopRight) { var x = LocalRect.X; var y = LocalRect.Y + d.Y; var w = LocalRect.Width + d.X; var h = LocalRect.Height - d.Y; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.RightMiddle) { var x = LocalRect.X; var y = LocalRect.Y; var w = LocalRect.Width + d.X; var h = LocalRect.Height; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.BottomRight) { var x = LocalRect.X; var y = LocalRect.Y; var w = LocalRect.Width + d.X; var h = LocalRect.Height + d.Y; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.BottomMiddle) { var x = LocalRect.X; var y = LocalRect.Y; var w = LocalRect.Width; var h = LocalRect.Height + d.Y; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.BottomLeft) { var x = LocalRect.X + d.X; var y = LocalRect.Y; var w = LocalRect.Width - d.X; var h = LocalRect.Height + d.Y; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.LeftMiddle) { var x = LocalRect.X + d.X; var y = LocalRect.Y; var w = LocalRect.Width - d.X; var h = LocalRect.Height; LocalRect = new RectangleF(x, y, w, h); } else if (ctrlPt == CtrlPt.Rotation) { Angle += d.X; } }