Ejemplo n.º 1
0
    private void ActionTouchRect(CsvTutorialData _data)
    {
        switch (_data.string_param)
        {
        case "item_serial":
            GameMain.Instance.SwitchItemSerial = _data.param5;
            break;

        case "clean":
            GameMain.Instance.SwitchClean = 1;
            break;

        case "food":
            GameMain.Instance.SwitchFood = 1;
            break;

        case "close":
            GameMain.Instance.SwitchClose = 1;
            break;

        case "tab_index":
            GameMain.Instance.bSwitchTab     = true;
            GameMain.Instance.SwitchTabIndex = _data.param5;
            break;

        case "buildup":
            GameMain.Instance.TutorialBuildup = true;
            break;

        case "ojisan_check":
            GameMain.Instance.bOjisanCheck     = true;
            GameMain.Instance.OjisanCheckIndex = _data.param5;
            break;

        default:
            break;
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        bool bInit = false;

        if (m_eStepPre != m_eStep)
        {
            m_eStepPre = m_eStep;
            bInit      = true;
        }

        switch (m_eStep)
        {
        case STEP.NONE:
            break;

        case STEP.INIT:
            if (bInit)
            {
                m_iParentTutorialId = PlayerPrefs.GetInt(Define.KEY_TUTORIAL_PARENT_ID);
                m_iChildTutorialId  = 1;
                m_iTutorialIndex    = 0;
            }
            m_eStep = STEP.END;
            foreach (CsvTutorialData data in DataManager.csv_tutorial)
            {
                if (data.tutorial_parent_id == m_iParentTutorialId)
                {
                    m_eStep = STEP.COMMAND;
                }
            }
            break;

        case STEP.CHECK:

            if (0 < m_CurrentData.next_tutorial_child_id)
            {
                //Debug.Log( string.Format( "{0}:{1}" , m_eStep , m_CurrentData.next_tutorial_child_id ));
                m_iChildTutorialId = m_CurrentData.next_tutorial_child_id;
                m_iTutorialIndex   = 0;
                m_iSpriteIndex     = 0;

                foreach (UtilSwitchSprite switch_sprite in m_SpriteList)
                {
                    switch_sprite.Clear();
                }
            }
            m_eStep = STEP.COMMAND;
            break;

        case STEP.COMMAND:
            if (bInit)
            {
                m_CurrentData = GetTutorialData(m_iParentTutorialId, m_iChildTutorialId, m_iTutorialIndex);

                //あんま良くないけどいったんここでインクリメント
                m_iTutorialIndex += 1;
            }
            m_eStepNext = GetStep(m_CurrentData);

            m_eStep = m_eStepNext;            //= GetStep (m_CurrentData);
            break;

        case STEP.INPUT_LIMITED:
            GameMain.Instance.TutorialInputLock = true;

            if (m_CurrentData.string_param.Equals("monster"))
            {
                m_RectAll.SetActive(false);
                m_RectMonster.SetActive(true);
            }
            else
            {
                m_RectAll.SetActive(true);
                m_RectMonster.SetActive(false);
            }

            m_eStep = STEP.CHECK;

            break;

        case STEP.WHITE:

            if (m_CurrentData.string_param.Equals("display"))
            {
                m_sprWhite.alpha = 0.3f;
            }
            else
            {
                m_sprWhite.alpha = 0.0f;
            }
            m_eStep = STEP.CHECK;
            break;

        case STEP.IMAGE:
            if (bInit)
            {
                UtilSwitchSprite switch_sprite = m_SpriteList [m_iSpriteIndex];
                switch_sprite.gameObject.SetActive(true);
                switch_sprite.GetComponent <Fuwafuwa> ().enabled   = false;
                switch_sprite.GetComponent <Chikachika> ().enabled = false;

                switch_sprite.SetSprite(m_CurrentData.string_param,
                                        m_CurrentData.param1,
                                        m_CurrentData.param2,
                                        m_CurrentData.param3);

                if (m_CurrentData.param4 == 1)
                {
                    switch_sprite.GetComponent <Chikachika> ().enabled = true;
                }
                else if (m_CurrentData.param4 == 2)
                {
                    switch_sprite.GetComponent <Fuwafuwa> ().enabled = true;
                }
                else
                {
                }
                m_iSpriteIndex += 1;
            }
            m_eStep = STEP.CHECK;

            break;

        case STEP.TOUCH_SCREEN:

            bool btsEnd = true;

            foreach (UtilSwitchSprite sws in m_SpriteList)
            {
                if (sws.IsIdle() == false)
                {
                    btsEnd = false;
                }
            }
            if (btsEnd)
            {
                if (Input.GetMouseButtonUp(0) && SpriteManager.Instance.IsIdle())
                {
                    m_eStep = STEP.CHECK;
                }
            }
            break;

        case STEP.TOUCH_RECT:
            if (bInit)
            {
                //m_btnHitRect.GetComponent<BoxCollider> ().bounds.center = new Vector3 ((float)m_CurrentData.param1, (float)m_CurrentData.param2, 0.0f);
                //m_btnHitRect.GetComponent<BoxCollider> ().bounds.size = new Vector3 ((float)m_CurrentData.param3, (float)m_CurrentData.param4, 0.0f);
                m_btnHitRect.GetComponent <BoxCollider> ().center = new Vector3((float)m_CurrentData.param1, (float)m_CurrentData.param2, -100.0f);
                m_btnHitRect.GetComponent <BoxCollider> ().size   = new Vector3((float)m_CurrentData.param3, (float)m_CurrentData.param4, 0.0f);
                m_btnHitRect.TriggerClear();
            }


            if (m_btnHitRect.ButtonPushed)
            {
                bool btsEnd2 = true;

                foreach (UtilSwitchSprite sws in m_SpriteList)
                {
                    if (sws.IsIdle() == false)
                    {
                        btsEnd2 = false;
                    }
                }
                m_btnHitRect.TriggerClear();
                if (btsEnd2)
                {
                    ActionTouchRect(m_CurrentData);
                    m_eStep = STEP.CHECK;
                }
            }
            break;

        case STEP.WAIT:
            if (bInit)
            {
                m_fWaitTimer = 0.0f;
            }
            m_fWaitTimer += Time.deltaTime;
            if ((float)m_CurrentData.param1 < m_fWaitTimer)
            {
                m_eStep = STEP.CHECK;
            }
            break;

        case STEP.BANNER:
            GameMain.Instance.SwitchSetting = 1;
            if (m_CurrentData.string_param.Equals("monster") == true)
            {
                GameMain.Instance.TutorialMonster = m_CurrentData.param1;
            }
            m_eStep = STEP.CHECK;
            break;

        case STEP.END_PARENT:
            int iParentTutorialId = 0;
            if (PlayerPrefs.HasKey(Define.KEY_TUTORIAL_PARENT_ID))
            {
                iParentTutorialId = PlayerPrefs.GetInt(Define.KEY_TUTORIAL_PARENT_ID);
            }
            else
            {
                iParentTutorialId = 1;                          // ない場合は
            }
            PlayerPrefs.SetInt(Define.KEY_TUTORIAL_PARENT_ID, iParentTutorialId + 1);
            m_eStep = STEP.INIT;
            break;

        case STEP.FINISH:
            PlayerPrefs.SetInt(Define.KEY_TUTORIAL_PARENT_ID, 99);
            m_eStep = STEP.INIT;
            break;

        case STEP.END:
            // STAY!
            GameMain.Instance.TutorialInputLock = false;

            gameObject.SetActive(false);
            break;

        default:
            break;
        }
    }