/// <summary>
 /// UpdateAddress: It is used to Update Address
 /// </summary>
 public bool UpdateAddress(CssAddress model)
 {
     try
     {
         var result = _context.Address.Update(model);
         _context.SaveChanges();
         return(true);
     }
     catch (Exception ex)
     {
         return(false);
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// AddAmenities: It is used to Add Building to Database
        /// </summary>
        public int AddBuilding(BuildingPropertyViewModel model)
        {
            try
            {
                var building = _mapper.Map <CssBuilding>(model);
                var general  = _context.General.Where(x => x.Code == model.BuldingTypeCode).FirstOrDefault();
                building.BuldingType = general;
                if (model.CityCode != 0)
                {
                    var        city    = _context.City.Where(x => x.Code == model.CityCode).FirstOrDefault();
                    CssAddress address = new CssAddress {
                        Address = model.AddressValue, City = city
                    };
                    var addressresult = _context.Address.Add(address);
                    _context.SaveChanges();
                    address.Code     = addressresult.Entity.Code;
                    building.Address = address;
                }
                var phone = _context.Phone.Where(x => x.Code == model.PhoneCode).FirstOrDefault();
                building.Phone = phone;

                List <CssUnit> unitList = new List <CssUnit>();
                if (model.Amenities.Length > 0)
                {
                    foreach (string amenityarray in model.Amenities)
                    {
                        var arrayelements = amenityarray.Split(',');
                        foreach (var amenity in arrayelements)
                        {
                            // Get element, and print index and element value.
                            //string amenity = model.Amenities[i];
                            var amenities = _context.Amenities.Where(x => x.Code == Convert.ToInt32(amenity)).FirstOrDefault();
                            var unit      = _context.Unit.Where(x => x.Code == amenities.CssUnitCode).FirstOrDefault();
                            unitList.Add(unit);
                        }
                    }
                }
                building.Units = unitList;
                var result = _context.Building.Add(building);
                _context.SaveChanges();
                return(result.Entity.Code);
            }
            catch (Exception ex)
            {
                return(0);
            }
        }