private void treeViewCrowd_PreviewKeyUp(object sender, KeyEventArgs e) { TreeViewItem treeViewItem = VisualUpwardSearch(e.OriginalSource as DependencyObject); if (treeViewItem != null) { TreeViewItem item = GetRootTreeViewItemParent(treeViewItem); if (item != null) { this.selectedCrowdRoot = item.DataContext as Crowd; } else { this.selectedCrowdRoot = null; } if (treeViewItem.DataContext is Crowd) { treeViewItem = GetImmediateTreeViewItemParent(treeViewItem); if (treeViewItem != null) { this.viewModel.SelectedCrowdParent = treeViewItem.DataContext as Crowd; } else { this.viewModel.SelectedCrowdParent = null; } } else { this.viewModel.SelectedCrowdParent = null; } } }
public ActionResult <ItemResponse <Crowd> > Get(int spotId) { int code = 200; BaseResponse response = null; try { Crowd _crowd = _service.GetBySpotId(spotId); if (_crowd == null) { code = 404; response = new ErrorResponse("Application Resource not found."); } else { response = new ItemResponse <Crowd> { Item = _crowd }; } } catch (Exception ex) { code = 500; response = new ErrorResponse(ex.Message); { base.Logger.LogError(ex.ToString()); } } return(StatusCode(code, response)); }
private TreeViewItem FindCrowdNodeInTree(Crowd modelToSelect) { TreeViewItem item = null; if (this.viewModel.SelectedCrowdMember == null) // A new crowd has been added to the collection { for (int i = 0; i < treeViewCrowd.Items.Count; i++) { item = treeViewCrowd.ItemContainerGenerator.ContainerFromItem(treeViewCrowd.Items[i]) as TreeViewItem; if (item != null) { var model = item.DataContext as CrowdMember; if (model.Name == modelToSelect.Name) { item.IsSelected = true; this.viewModel.SelectedCrowdMember = model as Crowd; break; } } } } return(item); }
// Start is called before the first frame update void Start() { drm = GetComponent <DirectionRelativeMovement>(); sl = GetComponentInChildren <SimpleLife>(); player = GameObject.FindGameObjectWithTag(playerTag).GetComponent <Crowd>(); cc = GetComponent <CharacterController>(); }
// Use this for initialization void Start() { var navQuery = FindObjectOfType(typeof(RecastNavMeshQuery)) as RecastNavMeshQuery; if (navQuery != null) { _navMeshQuery = navQuery._navMeshQuery; filter = navQuery.filter; crowd = navQuery.Crowd; param = new CrowdAgentParams { Radius = Radius, Height = Height, MaxAcceleration = MaxAcceleration, MaxSpeed = MaxSpeed, CollisionQueryRange = CollisionQueryRange, PathOptimizationRange = PathOptimizationRange, UpdateFlags = UpdateFlags, ObstacleAvoidanceType = ObstacleAvoidanceType, SeparationWeight = SeparationWeight }; AgentId = navQuery.Crowd.AddAgent(new[] { transform.position.x, transform.position.y, transform.position.z }, param); ResetTarget(); } else { Debug.LogError("Scene does not have a Nav Mesh Query, one must be added."); } }
public void CopyAndPasteCrowd_ClonesAllNestedCrowdChildren() { // arrange var repo = TestObjectsFactory.MockRepositoryImpl; var crowdClipboard = TestObjectsFactory.CrowdClipboardUnderTest; Crowd crowdFirst = TestObjectsFactory.CrowdUnderTestWithMockCrowdMembers; Crowd crowdSecond = TestObjectsFactory.CrowdUnderTestWithMockCrowdMembers; repo.Crowds = new ObservableCollection <Crowd> { crowdFirst, crowdSecond }; var crowd1 = repo.Crowds[0]; var crowd2 = repo.Crowds[1]; var nestedMember1 = crowd1.Members[0]; var nestedMember2 = crowd1.Members[1]; //act crowdClipboard.CopyToClipboard(crowd1); crowdClipboard.PasteFromClipboard(crowd2); //assert Mock.Get <CrowdMember>(nestedMember1).Verify(c => c.Clone()); Mock.Get <CrowdMember>(nestedMember2).Verify(c => c.Clone()); }
void Awake() { instance = this; Center = new Vector2(transform.position.x, transform.position.z); CrowdList = new List <Transform>(); sphereCollider = GetComponent <SphereCollider>(); }
public static object GetCurrentSelectedCrowdInCrowdCollectionInTreeView(Object tv, out CrowdMember crowdMember) { Crowd containingCrowdModel = null; crowdMember = null; TreeView treeView = tv as TreeView; if (treeView != null && treeView.SelectedItem != null) { if (treeView.SelectedItem is Crowd) { containingCrowdModel = treeView.SelectedItem as Crowd; } else { DependencyObject dObject = treeView.GetItemFromSelectedObject(treeView.SelectedItem); TreeViewItem tvi = dObject as TreeViewItem; // got the selected treeviewitem crowdMember = tvi.DataContext as CrowdMember; dObject = VisualTreeHelper.GetParent(tvi); // got the immediate parent tvi = dObject as TreeViewItem; // now get first treeview item parent while (tvi == null) { dObject = VisualTreeHelper.GetParent(dObject); tvi = dObject as TreeViewItem; } containingCrowdModel = tvi.DataContext as Crowd; } } return(containingCrowdModel); }
private void GenerateCrowd() { if (!hasGenerated || navMeshQuery == null) { return; } System.Random rand = new System.Random(); crowd = new Crowd(MAX_AGENTS, 0.6f, ref tiledNavMesh); SVector3 c = new SVector3(10, 0, 0); SVector3 e = new SVector3(5, 5, 5); AgentParams ap = new AgentParams(); ap.Radius = 0.6f; ap.Height = 2.0f; ap.MaxAcceleration = 8.0f; ap.MaxSpeed = 3.5f; ap.CollisionQueryRange = ap.Radius * 12.0f; ap.PathOptimizationRange = ap.Radius * 30.0f; ap.UpdateFlags = new UpdateFlags(); //initialize starting positions for each active agent for (int i = 0; i < numActiveAgents; i++) { //Get the polygon that the starting point is in NavPoint startPt; navMeshQuery.FindNearestPoly(ref c, ref e, out startPt); //Pick a new random point that is within a certain radius of the current point NavPoint newPt; navMeshQuery.FindRandomPointAroundCircle(ref startPt, 1000, out newPt); c = newPt.Position; //Save this random point as the starting position trails[i].Trail = new SVector3[AGENT_MAX_TRAIL]; trails[i].Trail[0] = newPt.Position; trails[i].HTrail = 0; //add this agent to the crowd int idx = crowd.AddAgent(newPt.Position, ap); var targetPt = navMeshQuery.FindNearestPoly(new SVector3() { X = 0, Y = 0, Z = 0 }, new SVector3 { X = 1, Y = 1, Z = 1 }); //Give this agent a target point //NavPoint targetPt; //navMeshQuery.FindRandomPointAroundCircle(ref newPt, 1000, out targetPt); crowd.GetAgent(idx).RequestMoveTarget(targetPt.Polygon, targetPt.Position); trails[i].Trail[AGENT_MAX_TRAIL - 1] = targetPt.Position; } }
private void treeViewCrowd_PreviewDrop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(CROWD_MEMBER_DRAG_FROM_CROWD_XPLORER_KEY)) { FindDropTarget((TreeView)sender, out currentDropItemNode, e); if (currentDropItemNode != null) { var dropMember = (currentDropItemNode != null && currentDropItemNode.IsVisible ? currentDropItemNode.DataContext : null); var dragMember = e.Data.GetData(CROWD_MEMBER_DRAG_FROM_CROWD_XPLORER_KEY); Crowd targetCrowd = null; if (dropMember is Crowd) { targetCrowd = dropMember as Crowd; currentDropItemNodeParent = currentDropItemNode; } else { currentDropItemNodeParent = GetImmediateTreeViewItemParent(currentDropItemNode); targetCrowd = currentDropItemNodeParent != null ? currentDropItemNodeParent.DataContext as Crowd : null; } this.viewModel.DragDropSelectedCrowdMember(targetCrowd); } } }
/// <summary> /// This will recursively expand a matched item and its matched children /// </summary> /// <param name="tvi"></param> private void ExpandMatchedItems(TreeViewItem tvi) { if (tvi != null) { tvi.UpdateLayout(); if (tvi.Items != null && tvi.Items.Count > 0) { for (int i = 0; i < tvi.Items.Count; i++) { TreeViewItem item = tvi.ItemContainerGenerator.ContainerFromItem(tvi.Items[i]) as TreeViewItem; if (item != null) { Crowd model = item.DataContext as Crowd; if (model != null && model.MatchesFilter) { item.IsExpanded = true; ExpandMatchedItems(item); } else { item.IsExpanded = false; } } } } } }
public Crowd AddCrowd() { var crowd = new Crowd(); this.Crowds.Add(crowd); return(crowd); }
public void Initialize(string filePath) { XmlDocument doc = new XmlDocument(); doc.Load(filePath); MemoryStream ms = new MemoryStream(); doc.Save(ms); byte[] data = ms.ToArray(); MemoryStream navmeshMs = new MemoryStream(data); XmlSerializer xmlSerializer = new XmlSerializer(typeof(NavMeshSerializer)); NavMeshSerializer navmeshSerializer = ((NavMeshSerializer)xmlSerializer.Deserialize(navmeshMs)); LunaNav.NavMesh navmesh = navmeshSerializer.Reconstitute(); InitializeQuery(navmesh); Crowd = new Crowd(); Crowd.Init(50, 0.6f, _navMeshQuery.NavMesh); Crowd.Filter = filter; initializedCrowd = true; }
/// <summary> /// Called once per frame - If a straight path has been found, it draws a debug line detailing the path /// </summary> public void Update() { if (initializedCrowd) { CrowdAgentDebugInfo info = new CrowdAgentDebugInfo(); Crowd.Update(Time.deltaTime, ref info); } }
public static CrowdDTO ConvertCrowdToDTO(Crowd crowd) { return(new CrowdDTO { codeCrowd = crowd.codeCrowd, nameCrowd = crowd.nameCrowd }); }
public void InitializeCrowdPool() { for (int i = 0; i < size; i++) { Crowd newCrowd = Instantiate(crowd, this.transform); newCrowd.transform.gameObject.SetActive(false); pool.Push(newCrowd); } }
private void AddChildCrowdMemberToParent(CrowdRepository repo, Crowd parent, out CharacterCrowdMember child, string name) { child = GetCharacterUnderTestWithMockDependenciesAnddOrphanedWithRepo(repo); child.Name = name; child.CharacterActionGroups = GetStandardCharacterActionGroup(child); //repo.AllMembersCrowd.AddCrowdMember(child); parent.AddCrowdMember(child); }
void Start() { Crowd myCrowd = new Crowd(); if (myCrowd.crowdOpts == crowdOptions.None) { //do something } }
public void Initialize() { #if UNITY_WEBPLAYER var asset = Resources.Load(FilePath, typeof(TextAsset)) as TextAsset; MemoryStream f = new MemoryStream(asset.bytes); XmlSerializer xmlSerializer = new XmlSerializer(typeof(NavMeshSerializer)); InitializeQuery(((NavMeshSerializer)xmlSerializer.Deserialize(f)).Reconstitute()); #else if (Path.GetExtension(FilePath).Equals("")) { var asset = Resources.Load(FilePath, typeof(TextAsset)) as TextAsset; MemoryStream f = new MemoryStream(asset.bytes); XmlSerializer xmlSerializer = new XmlSerializer(typeof(NavMeshSerializer)); InitializeQuery(((NavMeshSerializer)xmlSerializer.Deserialize(f)).Reconstitute()); } else { FileStream f = null; f = File.OpenRead(FilePath); if (FilePath.LastIndexOf(".xml", StringComparison.OrdinalIgnoreCase) >= 0) { XmlSerializer xmlSerializer = new XmlSerializer(typeof(NavMeshSerializer)); InitializeQuery(((NavMeshSerializer)xmlSerializer.Deserialize(f)).Reconstitute()); } else if (FilePath.LastIndexOf(".json", StringComparison.OrdinalIgnoreCase) >= 0) { StreamReader sr = new StreamReader(f); JsonReader reader = new JsonTextReader(sr); JsonSerializer serializer = new JsonSerializer(); InitializeQuery(serializer.Deserialize <NavMeshSerializer>(reader).Reconstitute()); } else if (FilePath.LastIndexOf(".bytes", StringComparison.OrdinalIgnoreCase) >= 0) { XmlSerializer xmlSerializer = new XmlSerializer(typeof(NavMeshSerializer)); InitializeQuery(((NavMeshSerializer)xmlSerializer.Deserialize(f)).Reconstitute()); } else { BsonReader reader = new BsonReader(f); JsonSerializer serializer = new JsonSerializer(); InitializeQuery(serializer.Deserialize <NavMeshSerializer>(reader).Reconstitute()); } } #endif Actors = new List <DetourActor>(); foreach (DetourActor detourActor in GameObject.FindObjectsOfType(typeof(DetourActor))) { Actors.Add(detourActor); } Crowd = new Crowd(); Crowd.Init(Actors.Count, 0.6f, _navMeshQuery.NavMesh); Crowd.Filter = filter; }
private void viewModel_ExpansionUpdateNeeded(object sender, CustomEventArgs <ExpansionUpdateEvent> e) { Crowd crowdModel = sender as Crowd; DependencyObject dObject = null; ExpansionUpdateEvent updateEvent = e.Value; if (updateEvent == ExpansionUpdateEvent.Filter) { ExpandMatchedNode(sender); } else if (updateEvent == ExpansionUpdateEvent.DragDrop) { if (this.currentDropItemNode != null) { this.currentDropItemNode.IsExpanded = true; } } else { if (this.selectedCrowdRoot != null && crowdModel != null) { TreeViewItem item = treeViewCrowd.ItemContainerGenerator.ContainerFromItem(this.selectedCrowdRoot) as TreeViewItem; dObject = FindTreeViewItemUnderTreeViewItemByModelName(item, crowdModel.Name); if (dObject == null) { dObject = treeViewCrowd.GetItemFromSelectedObject(crowdModel); } } else { dObject = treeViewCrowd.GetItemFromSelectedObject(crowdModel); } TreeViewItem tvi = dObject as TreeViewItem; if (tvi != null) { CrowdMember model = tvi.DataContext as CrowdMember; if (tvi.Items != null && tvi.Items.Count > 0) { if (updateEvent != ExpansionUpdateEvent.Delete) { tvi.IsExpanded = true; } else { UpdateExpansions(tvi); } } else { tvi.IsExpanded = false; } } } }
private World() { players = new Dictionary <int, Player>(); usedIds = new HashSet <int>(); entityIds = new HashSet <int>(); cts = new CancellationTokenSource(); stopwatch = new Stopwatch(); entities = new Dictionary <int, Entity>(); navMesh = NavMeshHelper.GetNavMesh() as TiledNavMesh; crowd = new Crowd(256, 1f, ref navMesh); }
private void UnselectSelectedNodeInTreeview() { DependencyObject dObject = treeViewCrowd.GetItemFromSelectedObject(treeViewCrowd.SelectedItem); TreeViewItem tvi = dObject as TreeViewItem; // got the selected treeviewitem if (tvi != null) { tvi.IsSelected = false; this.selectedCrowdRoot = null; } }
private void addCrowdChildrenLabeledByOrderToChildCrowd(CrowdRepository repo, string nestedChildName, Crowd parent) { var count = 0; foreach (var child in StandardizedFixture.CreateMany <Crowd>().ToList()) { child.Name = nestedChildName + "." + count; count++; child.Order = count; repo.Crowds.Add(child); parent.AddCrowdMember(child); } }
private void addCharacterChildrenLabeledByOrderToChildCrowd(CrowdRepository repo, string nestedName, Crowd parent) { var count = 0; foreach (var grandchild in StandardizedFixture.CreateMany <CharacterCrowdMember>().ToList()) { grandchild.Name = nestedName + "." + count; grandchild.CharacterActionGroups = GetStandardCharacterActionGroup(grandchild); count++; grandchild.Order = count; //repo.AllMembersCrowd.AddCrowdMember(grandchild); parent.AddCrowdMember(grandchild); } }
/// <summary> /// This will expand a matched item and its matched children /// </summary> /// <param name="sender"></param> private void ExpandMatchedNode(object sender) { Crowd crowdModel = sender as Crowd; if (crowdModel.MatchesFilter) { DependencyObject dObject = treeViewCrowd.GetItemFromSelectedObject(crowdModel); TreeViewItem tvi = dObject as TreeViewItem; if (tvi != null) { tvi.IsExpanded = true; ExpandMatchedItems(tvi); } } }
//Create the HttpContent for the form internal FormUrlEncodedContent CreateRequestCUrlData(Crowd.Model.Data.User.AppType app) { List<KeyValuePair<string, string>> lstKeyValue = new List<KeyValuePair<string, string>> { new KeyValuePair<string, string>("job[title]", Title), new KeyValuePair<string, string>("job[instructions]", Instructions), new KeyValuePair<string, string>("job[cml]", (app == User.AppType.Speeching) ? CreateAudioCml() : CreateFluentAudioCml()), new KeyValuePair<string, string>("job[css]", Css), new KeyValuePair<string, string>("job[webhook_uri]", WebhookUri), new KeyValuePair<string, string>("job[support_email]", SupportEmail), new KeyValuePair<string, string>("job[payment_cents]", PaymentCents.ToString()), new KeyValuePair<string, string>("job[units_per_assignment]", UnitsPerAssignment.ToString()), new KeyValuePair<string, string>("job[judgments_per_unit]", "5"), new KeyValuePair<string, string>("job[tags]", "audio,transcription,rating") }; return new FormUrlEncodedContent(lstKeyValue); }
public static bool updateCrowd(CrowdDTO a) { using (libraryEntities db = new libraryEntities()) { Crowd b = db.Crowds.First(x => x.codeCrowd == a.codeCrowd); b.nameCrowd = a.nameCrowd; try { db.SaveChanges(); return(true); } catch (Exception e) { return(false); } } }
public void Initialize(string filePath) { TextAsset asset = Resources.Load(filePath, typeof(TextAsset)) as TextAsset; MemoryStream f = new MemoryStream(asset.bytes); XmlSerializer xmlSerializer = new XmlSerializer(typeof(NavMeshSerializer)); NavMeshSerializer navmeshSerializer = ((NavMeshSerializer)xmlSerializer.Deserialize(f)); LunaNav.NavMesh navmesh = navmeshSerializer.Reconstitute(); InitializeQuery(navmesh); Crowd = new Crowd(); Crowd.Init(50, 0.6f, _navMeshQuery.NavMesh); Crowd.Filter = filter; initializedCrowd = true; }
private TreeViewItem FindNodeThatRepresentsCrowdMember(TreeViewItem tviParent, CrowdMember modelToSelect) { TreeViewItem item = null; if (tviParent != null) { CrowdMember model = tviParent.DataContext as CrowdMember; if (tviParent.Items != null) { tviParent.IsExpanded = true; tviParent.UpdateLayout(); for (int i = 0; i < tviParent.Items.Count; i++) { item = tviParent.ItemContainerGenerator.ContainerFromItem(tviParent.Items[i]) as TreeViewItem; if (item != null) { model = item.DataContext as CrowdMember; if (model.Name == modelToSelect.Name) { item.IsSelected = true; item.UpdateLayout(); if (model is Crowd) { this.viewModel.SelectedCrowdMember = model as Crowd; this.viewModel.SelectedCrowdParent = tviParent.DataContext as Crowd; this.viewModel.SelectedCharacterCrowdMember = null; } else { this.viewModel.SelectedCharacterCrowdMember = model as CharacterCrowdMemberImpl; this.viewModel.SelectedCrowdMember = tviParent.DataContext as Crowd; } if (this.selectedCrowdRoot == null) { this.selectedCrowdRoot = tviParent.DataContext as CrowdImpl; } break; } } } } } return(item); }
public Crowd GetBySpotId(int spotId) { string procName = "[dbo].[Crowds_SelectAllBySpotId]"; Crowd _crowd = null; _data.ExecuteCmd(procName, delegate(SqlParameterCollection col) { col.AddWithValue("@SpotId", spotId); }, delegate(IDataReader reader, short set) { _crowd = new Crowd(); int index = 0; _crowd.SpotId = reader.GetSafeInt32(index++); _crowd.Busy = reader.GetSafeInt32(index++); _crowd.Moderate = reader.GetSafeInt32(index++); _crowd.Empty = reader.GetSafeInt32(index++); }); return(_crowd); }
public void Init(LunaNavmeshQuery navmesh, Transform transform, System.Action idle, System.Action move) { _navQuery = navmesh; _transform = transform; _reached = idle; _move = move; if (_navQuery != null) { _navMeshQuery = _navQuery._navMeshQuery; filter = _navQuery.filter; crowd = _navQuery.Crowd; param = new CrowdAgentParams { Radius = Radius, Height = Height, MaxAcceleration = MaxAcceleration, MaxSpeed = MaxSpeed, CollisionQueryRange = CollisionQueryRange, PathOptimizationRange = PathOptimizationRange, UpdateFlags = UpdateFlags, ObstacleAvoidanceType = ObstacleAvoidanceType, SeparationWeight = SeparationWeight }; Vector3 pos = _transform.position; AgentId = _navQuery.Crowd.AddAgent(new[] { pos.x, pos.y, pos.z }, param); //ResetTarget(); _crowdAgent = crowd.GetAgent(AgentId); float[] resetpos = _crowdAgent.npos; _transform.position = new Vector3(resetpos[0], resetpos[1], resetpos[2]); } else { UnityEngine.Debug.LogError("Scene does not have a Nav Mesh Query, one must be added."); } }
public void Initialize() { Actors = new List<DetourActor>(); foreach (DetourActor detourActor in GameObject.FindObjectsOfType(typeof(DetourActor))) { Actors.Add(detourActor); } Crowd = new Crowd(); Crowd.Init(Actors.Count, 0.6f, _navMeshQuery.NavMesh); Crowd.Filter = filter; }
public static void Initalise() { cutscenePlayer = new CutscenePlayer(); cutscenePlayer.Transform.PosX = -100; monster = new Monster(); crowd = new Crowd(40, 18, new Vector2(2.5f, 0.5f)); title = new Title(); DelayAction cameraDelay = new DelayAction(Program.TheGame, CameraDelay); moveToTotem = new MoveToStaticAction(Program.TheGame, Game1.GameCamera.Transform, Vector2.Zero, 1); moveToTotem.StartPosition = new Vector2(CameraMenuX, CameraMenuY); moveToTotem.Interpolator = new PSmoothstepInterpolation(); moveToTotem.Timer.Interval = TimeToFirstTotem; MethodAction moveCrowd = new MethodAction(delegate() { crowd.MoveTo(currentTotemPosition + TotemCrowdOffset, TimeToFirstTotem); }); gotoFirstTotem = new Sequence(1); gotoFirstTotem.AddAction(cameraDelay); gotoFirstTotem.AddAction(moveCrowd); gotoFirstTotem.AddAction(moveToTotem); gotoFirstTotem.AddAction(new MethodAction(delegate() { Cutscenes.ThrowPlayer(Game1.CurrentTotem); })); playerLaunch = new Sequence(1); playerLaunch.AddAction(new DelayAction(Program.TheGame, Crowd.LaunchTensionTime)); moveToAscendingPlayer = new MoveToTransform(Program.TheGame, Game1.GameCamera.Transform, new Transform(), cutscenePlayer.Transform, 1); moveToAscendingPlayer.Interpolator = new PSquareInterpolation(0.1f); moveToAscendingPlayer.RotationActive = false; playerLaunch.AddAction(moveToAscendingPlayer); readySequence = new Sequence(1); Transform end = new Transform(Game1.player.Transform, true); end.PosY = Game1.CameraOffset; moveToFallingPlayer = new MoveToTransform(Program.TheGame, Game1.GameCamera.Transform, new Transform(), end, 1); moveToFallingPlayer.Interpolator = new PSmoothstepInterpolation(); moveToFallingPlayer.RotationActive = false; readySequence.AddAction(new MethodAction(delegate() { Game1.player.GetReady(); })); readySequence.AddAction(moveToFallingPlayer); readySequence.AddAction(new MethodAction(delegate() { Game1.player.StartCountDown(); })) ; cameraZoom = new ScaleToAction(Program.TheGame, Game1.GameCamera.Transform, Vector2.Zero, 1); cameraZoom.Interpolator = new PSmoothstepInterpolation(); cameraZoom.Timer.Interval = 0.3f; goToPlayerOnGround = new Sequence(1); goToPlayerOnGroundMovement = new MoveToTransform(Program.TheGame, Game1.GameCamera.Transform, new Transform(), cutscenePlayer.Transform, 1); goToPlayerOnGroundMovement.Timer.Interval = 1.0f; goToPlayerOnGroundMovement.Interpolator = new PSmoothstepInterpolation(); goToPlayerOnGround.AddAction(new DelayAction(Program.TheGame, 0.5f)); goToPlayerOnGround.AddAction(goToPlayerOnGroundMovement); intro = new Sequence(1); MoveToStaticAction moveToMenu = new MoveToStaticAction(Program.TheGame, Game1.GameCamera.Transform, new Vector2(CameraMenuX, CameraMenuY), 1); moveToMenu.Timer.Interval = MoveInTime + 1.0f; intro.AddAction(moveToMenu); intro.AddAction(new MethodAction(delegate() { crowd.PushNewGuy(); })); intro.AddAction(new DelayAction(Program.TheGame, 1.5f)); intro.AddAction(new MethodAction(delegate() { StartMainMenu(); })); goToCliff = new Sequence(1); goToCliff.AddAction(moveToTotem); goToCliff.AddAction(new MethodAction(delegate() { cutscenePlayer.GiveSouls(Game1.TotalScore); monster.OpenMouth(); })); auraTexture = TextureLibrary.GetSpriteSheet("soul_temp"); soulTexture = TextureLibrary.GetSpriteSheet("soul"); //moveToAscendingPlayer = new MoveToTransform(Program.TheGame, Game1.GameCamera.Transform, new Transform(), cutscenePlayer.Transform, 1); }
void Awake() { Instance = this; board = FindObjectOfType<Board>(); sounds = FindObjectOfType<Sounds>(); audioSource = gameObject.GetComponent<AudioSource>(); scoreAudioSource = gameObject.AddComponent<AudioSource>(); crowd = FindObjectOfType<Crowd>(); announcer = FindObjectOfType<Announcer>(); }