public void UpdateCamera(CritterEditorState editorState) {
     if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Pan) {  // PAN
         PanCamera(editorState.mouseInput);
     }
     if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Rotate) {  // Rotate:
         RotateCamera(editorState.mouseInput);
     }
     if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Zoom) {  // Zoom:
         ZoomCamera(editorState.mouseInput);
     }
 }
 public void UpdateCamera(CritterEditorState editorState)
 {
     if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Pan)    // PAN
     {
         PanCamera(editorState.mouseInput);
     }
     if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Rotate)    // Rotate:
     {
         RotateCamera(editorState.mouseInput);
     }
     if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Zoom)    // Zoom:
     {
         ZoomCamera(editorState.mouseInput);
     }
 }