public void UpdateCamera(CritterEditorState editorState) { if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Pan) { // PAN PanCamera(editorState.mouseInput); } if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Rotate) { // Rotate: RotateCamera(editorState.mouseInput); } if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Zoom) { // Zoom: ZoomCamera(editorState.mouseInput); } }
public void UpdateCamera(CritterEditorState editorState) { if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Pan) // PAN { PanCamera(editorState.mouseInput); } if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Rotate) // Rotate: { RotateCamera(editorState.mouseInput); } if (editorState.GetCurrentCameraState() == CritterEditorState.CurrentCameraState.Zoom) // Zoom: { ZoomCamera(editorState.mouseInput); } }