public Result SpawnCreep(CreepInfo info) { Result result = new Result() { TypeID = ResultTypes.UnknownError }; if (Spawning == null) { // TODO: Check room controller level result = Game.AddAction(new Action.SpawnCreep(this, info)); } else { result = new Result() { TypeID = ResultTypes.SpawnAlreadyBusy }; } return(result); }
public SpawnCreep(StructureSpawn spawn, CreepInfo info) { CreepInfo = info; Spawn = spawn; }