Ejemplo n.º 1
0
 void AddPlantAndAnimalModel(HomePosInfo plant, uint leftTime, uint seedID, EntityType type = EntityType.EntityType_Plant)
 {
     if (seedID != 0)
     {
         CreatureSmallState st = GetPlantStateByLandData(seedID, leftTime);
         SeedAndCubDataBase db = GameTableManager.Instance.GetTableItem <SeedAndCubDataBase>(seedID);
         if (db == null)
         {
             Log.Error("种子没找到");
             return;
         }
         IEntity sen = HomeScene.Instance.AddEntity(plant.index.ToString(), type, db.indexID, (int)st);
         if (sen != null)
         {
             sen.SendMessage(EntityMessage.EntityCommand_SetPos, new Vector3(plant.posX, 2.97f, -plant.posZ));
             HomeEntityInfo info = new HomeEntityInfo();
             info.index    = plant.index;
             info.state    = (int)st;
             info.type     = type;
             info.entityID = sen.GetUID();
             AddHomeEntity(sen.GetUID(), info);
             AddPlantAndAnimalRemainTime(plant.index, leftTime);
         }
     }
 }
Ejemplo n.º 2
0
    CreatureSmallState GetPlantStateByLandData(uint seedID, uint leftTime)
    {
        CreatureSmallState st  = CreatureSmallState.Seed;
        SeedAndCubDataBase sdb = GameTableManager.Instance.GetTableItem <SeedAndCubDataBase>(seedID);

        if (sdb != null)
        {
            uint totalTime = sdb.growTime;

            if (leftTime > totalTime * 0.7f)                                   //70% -- 100% 种子
            {
                st = CreatureSmallState.Seed;
            }
            else if (leftTime > totalTime * 0.3 && leftTime < totalTime * 0.7) //30% -- 70% 幼苗
            {
                st = CreatureSmallState.Seeding;
            }
            else if (leftTime < totalTime * 0.3f && leftTime > 0)             // 0% -- 30%  成熟
            {
                st = CreatureSmallState.Ripe;
            }
            else if (leftTime == 0)
            {
                st = CreatureSmallState.CanGain;                             //可收获
            }
        }
        return(st);
    }