/// <inheritdoc/>
        public void OnGUI(string searchContext)
        {
            GUILayout.Label("Configuration for your Text to Speech provider.", CreatorEditorStyles.ApplyPadding(CreatorEditorStyles.Label, 0));

            GUILayout.Space(8);

            TextToSpeechConfiguration config = TextToSpeechConfiguration.Instance;

            Editor.CreateEditor(config, typeof(TextToSpeechConfigurationEditor)).OnInspectorGUI();

            GUILayout.Space(8);

            CreatorGUILayout.DrawLink("Need Help? Visit our documentation", "https://developers.innoactive.de/documentation/creator/latest/articles/developer/12-text-to-speech.html", 0);
        }
Ejemplo n.º 2
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        public override void Draw(Rect window)
        {
            GUILayout.BeginArea(window);
            GUILayout.Label("Help Us! Contribute to Improvements!", CreatorEditorStyles.Title);
            GUILayout.Box("Innoactive Creator is actively evolving. Please, help us with your feedback. Provide us your <b>anonymous</b> usage data and contribute to improvements.", CreatorEditorStyles.Paragraph);

            GUILayout.Label("We Respect Your Privacy", CreatorEditorStyles.Header);
            GUILayout.Box("We DO NOT collect any sensitive information such as source code, file names or your courses' structure.\n\nHere is what we collect:\n- exact version of Innoactive Creator\n- exact version of Unity\n- your system's language\n- information about usage of the Innoactive Creator's components\n\nIn order to collect the information above, we store a unique identifier within Unity's Editor Preferences. Your data is anonymized.", CreatorEditorStyles.Paragraph);

            GUILayout.Label("We Are Transparent", CreatorEditorStyles.Header);
            GUILayout.Box("The Innoactive Creator is open-source. Feel free to check our analytics code in <b>Core/Editor/Analytics</b>\n\nIf you want to opt-out of tracking, open the 'ProjectSettings' by navigating to <b>Innoactive > Settings</b>, find <b>Creator > Analytics</b>, and choose <i>disabled</i> from the drop-down menu.", CreatorEditorStyles.Paragraph);

            CreatorGUILayout.DrawLink("Data Privacy Information", AnalyticsUtils.ShowDataPrivacyStatement);
            GUILayout.EndArea();
        }
Ejemplo n.º 3
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        public override void Draw(Rect window)
        {
            GUILayout.BeginArea(window);
            GUILayout.Label("Hit Play to Preview", CreatorEditorStyles.Title);
            GUILayout.Label("Have a look at How-To's and an in-depth Webinar for further information.", CreatorEditorStyles.Paragraph);
            GUILayout.Label("How-To's", CreatorEditorStyles.Header);

            CreatorGUILayout.DrawLink("How to build your VR Training application", "https://developers.innoactive.de/documentation/creator/latest/articles/getting-started/designer.html", CreatorEditorStyles.IndentLarge);
            CreatorGUILayout.DrawLink("How to extend the Creator using a training template", "https://developers.innoactive.de/documentation/creator/latest/articles/developer/01-introduction.html", CreatorEditorStyles.IndentLarge);

            GUILayout.Label("Need Help?", CreatorEditorStyles.Header);

            CreatorGUILayout.DrawLink("In-depth webinar on how the Creator works", "https://vimeo.com/417328541/93a752e72c", CreatorEditorStyles.IndentLarge);
            CreatorGUILayout.DrawLink("Visit our developer community", "https://innoactive.io/creator/community", CreatorEditorStyles.IndentLarge);
            CreatorGUILayout.DrawLink("Contact Us for Support", "https://www.innoactive.io/support", CreatorEditorStyles.IndentLarge);

            GUILayout.Space(CreatorEditorStyles.Indent);

            GUILayout.Label("Also, if you are facing any issues, don't hesitate to reach out to us for support", CreatorEditorStyles.Label);
            GUILayout.EndArea();
        }
Ejemplo n.º 4
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        /// <inheritdoc/>
        public override void Draw(Rect window)
        {
            wasApplied = false;

            GUILayout.BeginArea(window);
            {
                GUILayout.Label("VR Hardware Setup", CreatorEditorStyles.Title);
                GUILayout.Label("Select the VR hardware you are working with:", CreatorEditorStyles.Header);
                selectedLoader = CreatorGUILayout.DrawToggleGroup(selectedLoader, options, nameplates);

                if (selectedLoader == XRLoader.Other)
                {
                    GUILayout.Label("The Creator does not provide an automated setup for your device. You need to refer to your device's vendor documentation in order to enable a compatible loader in the Unity's XR Plugin Management.", CreatorEditorStyles.Paragraph);

                    GUILayout.BeginHorizontal();
                    GUILayout.Label("Please tell us which VR Hardware you are using:", CreatorEditorStyles.Label);
                    otherHardwareText = CreatorGUILayout.DrawTextField(otherHardwareText, -1, GUILayout.Width(window.width * 0.4f));
                    GUILayout.EndHorizontal();
                }
            }
            GUILayout.EndArea();
        }
Ejemplo n.º 5
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        /// <inheritdoc />
        public override void Draw(Rect window)
        {
            GUILayout.BeginArea(window);

            GUILayout.Label("Setup Training", CreatorEditorStyles.Title);

            GUI.enabled = loadSampleScene == false;
            GUILayout.Label("Name of your VR Training", CreatorEditorStyles.Header);
            courseName  = CreatorGUILayout.DrawTextField(courseName, MaxCourseNameLength, GUILayout.Width(window.width * 0.7f));
            GUI.enabled = true;

            if (CourseAssetUtils.CanCreate(courseName, out string errorMessage) == false && lastCreatedCourse != courseName)
            {
                GUIContent courseWarningContent = warningContent;
                courseWarningContent.text = errorMessage;
                GUILayout.Label(courseWarningContent, CreatorEditorStyles.Label, GUILayout.MinHeight(MinHeightOfInfoText));
                CanProceed = false;
            }
            else
            {
                GUILayout.Space(MinHeightOfInfoText + CreatorEditorStyles.BaseIndent);
                CanProceed = true;
            }

            GUILayout.BeginHorizontal();
            GUILayout.Space(CreatorEditorStyles.Indent);
            GUILayout.BeginVertical();
            bool isUseCurrentScene = GUILayout.Toggle(useCurrentScene, "Take my current scene", CreatorEditorStyles.RadioButton);

            if (useCurrentScene == false && isUseCurrentScene)
            {
                useCurrentScene = true;
                createNewScene  = false;
                loadSampleScene = false;
            }

            bool isCreateNewScene = GUILayout.Toggle(createNewScene, "Create a new scene", CreatorEditorStyles.RadioButton);

            if (createNewScene == false && isCreateNewScene)
            {
                createNewScene  = true;
                useCurrentScene = false;
                loadSampleScene = false;
            }

            EditorGUILayout.Space();

            loadSampleScene = GUILayout.Toggle(loadSampleScene, "Load Step by Step Guide Scene", CreatorEditorStyles.RadioButton);
            if (loadSampleScene)
            {
                createNewScene  = false;
                useCurrentScene = false;
                CanProceed      = true;

                GUILayout.BeginHorizontal();
                {
                    GUILayout.Space(CreatorEditorStyles.Indent);
                    CreatorGUILayout.DrawLink("Hello Creator – a 5-step guide to a basic training application", "https://developers.innoactive.de/documentation/creator/latest/articles/step-by-step-guides/hello-creator.html");
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            if (createNewScene)
            {
                GUIContent helpContent;
                string     sceneInfoText = "Scene will have the same name as the training course.";
                if (SceneSetupUtils.SceneExists(courseName))
                {
                    sceneInfoText += " Scene already exists";
                    CanProceed     = false;
                    helpContent    = warningContent;
                }
                else
                {
                    helpContent = infoContent;
                }

                helpContent.text = sceneInfoText;
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Space(CreatorEditorStyles.Indent);
                    EditorGUILayout.LabelField(helpContent, CreatorEditorStyles.Label, GUILayout.MinHeight(MinHeightOfInfoText));
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.EndArea();
        }