Ejemplo n.º 1
0
    private void setStatPoint(CreateStat type, int pt)
    {
        switch (type)
        {
        case CreateStat.SPD:
            this.setup.myCostume.stat.SPD += pt;
            break;

        case CreateStat.GAS:
            this.setup.myCostume.stat.GAS += pt;
            break;

        case CreateStat.BLA:
            this.setup.myCostume.stat.BLA += pt;
            break;

        case CreateStat.ACL:
            this.setup.myCostume.stat.ACL += pt;
            break;
        }
        this.setup.myCostume.stat.SPD = Mathf.Clamp(this.setup.myCostume.stat.SPD, 0x4b, 0x7d);
        this.setup.myCostume.stat.GAS = Mathf.Clamp(this.setup.myCostume.stat.GAS, 0x4b, 0x7d);
        this.setup.myCostume.stat.BLA = Mathf.Clamp(this.setup.myCostume.stat.BLA, 0x4b, 0x7d);
        this.setup.myCostume.stat.ACL = Mathf.Clamp(this.setup.myCostume.stat.ACL, 0x4b, 0x7d);
        this.freshLabel();
    }
Ejemplo n.º 2
0
    private void setStatPoint(CreateStat type, int pt)
    {
        switch (type)
        {
        case CreateStat.Speed:
            this.setup.myCostume.stat.Speed += pt;
            break;

        case CreateStat.Gas:
            this.setup.myCostume.stat.Gas += pt;
            break;

        case CreateStat.Blade:
            this.setup.myCostume.stat.Blade += pt;
            break;

        case CreateStat.Acceleration:
            this.setup.myCostume.stat.Acceleration += pt;
            break;
        }
        this.setup.myCostume.stat.Speed        = Mathf.Clamp(this.setup.myCostume.stat.Speed, 75, 125);
        this.setup.myCostume.stat.Gas          = Mathf.Clamp(this.setup.myCostume.stat.Gas, 75, 125);
        this.setup.myCostume.stat.Blade        = Mathf.Clamp(this.setup.myCostume.stat.Blade, 75, 125);
        this.setup.myCostume.stat.Acceleration = Mathf.Clamp(this.setup.myCostume.stat.Acceleration, 75, 125);
        this.freshLabel();
    }
Ejemplo n.º 3
0
    private void setStatPoint(CreateStat type, int pt)
    {
        switch (type)
        {
        case CreateStat.SPD:
            setup.myCostume.stat.Speed += pt;
            break;

        case CreateStat.GAS:
            setup.myCostume.stat.Gas += pt;
            break;

        case CreateStat.BLA:
            setup.myCostume.stat.Blade += pt;
            break;

        case CreateStat.ACL:
            setup.myCostume.stat.Accel += pt;
            break;
        }

        setup.myCostume.stat.Speed = Mathf.Clamp(setup.myCostume.stat.Speed, 75, 125);
        setup.myCostume.stat.Gas   = Mathf.Clamp(setup.myCostume.stat.Gas, 75, 125);
        setup.myCostume.stat.Blade = Mathf.Clamp(setup.myCostume.stat.Blade, 75, 125);
        setup.myCostume.stat.Accel = Mathf.Clamp(setup.myCostume.stat.Accel, 75, 125);

        freshLabel();
    }
Ejemplo n.º 4
0
    private void setStatPoint(CreateStat type, int pt)
    {
        switch (type)
        {
        case CreateStat.SPD:
            setup.myCostume.stat.SPD += pt;
            break;

        case CreateStat.GAS:
            setup.myCostume.stat.GAS += pt;
            break;

        case CreateStat.BLA:
            setup.myCostume.stat.BLA += pt;
            break;

        case CreateStat.ACL:
            setup.myCostume.stat.ACL += pt;
            break;
        }

        setup.myCostume.stat.SPD = Mathf.Clamp(setup.myCostume.stat.SPD, 75, 140);
        setup.myCostume.stat.GAS = Mathf.Clamp(setup.myCostume.stat.GAS, 75, 150);
        setup.myCostume.stat.BLA = Mathf.Clamp(setup.myCostume.stat.BLA, 75, 125);
        setup.myCostume.stat.ACL = Mathf.Clamp(setup.myCostume.stat.ACL, 75, 150);
        freshLabel();
    }
Ejemplo n.º 5
0
    // Stat presets
    public void SetStatPoint(CreateStat type, int pt)
    {
        switch (type)
        {
        case CreateStat.Speed:
            setup.myCostume.stat.Speed = pt;
            break;

        case CreateStat.Gas:
            setup.myCostume.stat.Gas = pt;
            break;

        case CreateStat.Blades:
            setup.myCostume.stat.Blade = pt;
            break;

        case CreateStat.Acceleration:
            setup.myCostume.stat.Accel = pt;
            break;
        }

        setup.myCostume.stat.Speed = Mathf.Clamp(setup.myCostume.stat.Speed, 75, 140);
        setup.myCostume.stat.Gas   = Mathf.Clamp(setup.myCostume.stat.Gas, 75, 150);
        setup.myCostume.stat.Blade = Mathf.Clamp(setup.myCostume.stat.Blade, 75, 125);
        setup.myCostume.stat.Accel = Mathf.Clamp(setup.myCostume.stat.Accel, 75, 150);

        RefreshLabel();
    }
Ejemplo n.º 6
0
    private void setStatPoint(CreateStat type, int pt)
    {
        if (Input.GetKey(KeyCode.LeftShift))
        {
            pt *= 10;
        }

        switch (type)
        {
        case CreateStat.SPD:
            this.setup.myCostume.stat.SPD += pt;
            break;

        case CreateStat.GAS:
            this.setup.myCostume.stat.GAS += pt;
            break;

        case CreateStat.BLA:
            this.setup.myCostume.stat.BLA += pt;
            break;

        case CreateStat.ACL:
            this.setup.myCostume.stat.ACL += pt;
            break;
        }
        this.setup.myCostume.stat.SPD = Mathf.Clamp(this.setup.myCostume.stat.SPD, 0, 9999);
        this.setup.myCostume.stat.GAS = Mathf.Clamp(this.setup.myCostume.stat.GAS, 0, 9999);
        this.setup.myCostume.stat.BLA = Mathf.Clamp(this.setup.myCostume.stat.BLA, 0, 9999);
        this.setup.myCostume.stat.ACL = Mathf.Clamp(this.setup.myCostume.stat.ACL, 0, 9999);
        this.freshLabel();
    }
Ejemplo n.º 7
0
    private void setStatPoint(CreateStat type, int pt)
    {
        switch (type)
        {
        case CreateStat.SPD:
            this.setup.myCostume.stat.Spd += pt;
            break;

        case CreateStat.GAS:
            this.setup.myCostume.stat.Gas += pt;
            break;

        case CreateStat.BLA:
            this.setup.myCostume.stat.Bla += pt;
            break;

        case CreateStat.ACL:
            this.setup.myCostume.stat.Acl += pt;
            break;
        }
        this.setup.myCostume.stat.Spd = Mathf.Clamp(this.setup.myCostume.stat.Spd, 75, 125);
        this.setup.myCostume.stat.Gas = Mathf.Clamp(this.setup.myCostume.stat.Gas, 75, 125);
        this.setup.myCostume.stat.Bla = Mathf.Clamp(this.setup.myCostume.stat.Bla, 75, 125);
        this.setup.myCostume.stat.Acl = Mathf.Clamp(this.setup.myCostume.stat.Acl, 75, 125);
        this.freshLabel();
    }
Ejemplo n.º 8
0
 public void prevStatOption(CreateStat type)
 {
     if (type == CreateStat.Skill)
     {
         this.skillId = this.toPrev(this.skillId, this.skillOption.Length, 0);
         this.setup.myCostume.stat.skillID = this.skillOption[this.skillId];
         this.character.GetComponent <CharacterCreateAnimationControl>().playAttack(this.setup.myCostume.stat.skillID);
         this.freshLabel();
         return;
     }
     this.setStatPoint(type, -1);
 }
Ejemplo n.º 9
0
 public void nextStatOption(CreateStat type)
 {
     if (type == CreateStat.Skill)
     {
         this.skillId = this.toNext(this.skillId, this.skillOption.Length, 0);
         this.setup.myCostume.stat.skillId = this.skillOption[this.skillId];
         this.character.GetComponent <CharacterCreateAnimationControl>().playAttack(this.setup.myCostume.stat.skillId);
         this.freshLabel();
     }
     else if (this.calTotalPoints() < 400)
     {
         this.setStatPoint(type, 1);
     }
 }
Ejemplo n.º 10
0
 public void prevStatOption(CreateStat type)
 {
     if (type == CreateStat.Skill)
     {
         skillId = toPrev(skillId, skillOption.Length);
         setup.myCostume.stat.skillId = skillOption[skillId];
         character.GetComponent <CharacterCreateAnimationControl>().playAttack(setup.myCostume.stat.skillId);
         freshLabel();
     }
     else
     {
         setStatPoint(type, -1);
     }
 }
Ejemplo n.º 11
0
 public void nextStatOption(CreateStat type)
 {
     if (type == CreateStat.Skill)
     {
         skillId = toNext(skillId, skillOption.Length);
         setup.myCostume.stat.skillId = skillOption[skillId];
         character.GetComponent <CharacterCreateAnimationControl>().playAttack(setup.myCostume.stat.skillId);
         freshLabel();
     }
     else if (calTotalPoints() < 455)
     {
         setStatPoint(type, 1);
     }
 }
Ejemplo n.º 12
0
 public void NextStatOption(CreateStat type)
 {
     if (type == CreateStat.Skill)
     {
         skillId = ToNext(skillId, skillOption.Length);
         setup.myCostume.stat.SkillId = skillOption[skillId];
         character.GetComponent <CharacterCreateAnimationControl>().playAttack(setup.myCostume.stat.SkillId);
         RefreshLabel();
     }
     else if (CalculateStatPoints() < 400)
     {
         AddStatPoint(type, 1);
     }
 }