private void Start() { Time.timeScale = 1; animator = GetComponent <Animator>(); FirstEdgePositionGO = GameObject.FindGameObjectWithTag(edgePos); createPlatformsController = FindObjectOfType <CreatePlatformsController>(); cameraMove = FindObjectOfType <CameraMove>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); goldenCubeInstant = FindObjectOfType <GoldenCubeInstant>(); }
private void Start() { createPlatformsController = FindObjectOfType <CreatePlatformsController>(); blockResetTransform = FindObjectOfType <BlockResetTransform>(); blockCreatorContoller = FindObjectOfType <BlockCreatorContoller>(); blockInstantiate = FindObjectOfType <BlockInstantiate>(); gameObjectPlayer = GameObject.FindGameObjectWithTag("Player"); difference = transform.position - gameObjectPlayer.transform.position; difference = new Vector3(difference.x + offsetX, difference.y, difference.z); }
private void Start() { createPlatformsController = FindObjectOfType <CreatePlatformsController>(); }