Ejemplo n.º 1
0
    /// <summary>
    /// Called from Update if createSoilNow = true
    /// Creates all the planes for the farm. Based on initial position and scale
    /// </summary>
    /// <param name="pos">The list of initial positions for each tile</param>
    /// <param name="containerP">The container will hold all tiles. Usually is this.transform</param>
    void CreatePlanesRoutine(List <Vector3> pos, Transform containerP)
    {
        if (loopCounter < pos.Count)
        {
            CreatePlane temp = null;

            if (HType == H.Road)
            {
                temp = CreatePlane.CreatePlanSmartTile(this, Root.createPlane, Root.RetMaterialRoot(MaterialKey),
                                                       pos[loopCounter], scale: Program.gameScene.ScaleSmallRoadUnitFarm, container: containerP);
            }
            else
            {
                temp = CreatePlane.CreatePlan(Root.createPlane, Root.RetMaterialRoot(MaterialKey),
                                              pos[loopCounter], scale: Program.gameScene.ScaleSmallRoadUnitFarm, container: containerP, hType: HType);
            }



            _planesSoil.Add(temp);
            loopCounter++;
        }
        else
        {
            createSoilNow = false;
            AfterLoopRoutine();
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Creates the plane of pos lineanly
    /// </summary>
    List <CreatePlane> CreatePlanes(List <Vector3> pos, Transform containerP, Vector3 scaleP, string materialKey, Building spawner)
    {
        List <CreatePlane> res = new List <CreatePlane>();

        for (int i = 0; i < pos.Count; i++)
        {
            if (spawner.HType == H.Road)
            {
                res.Add(CreatePlane.CreatePlanSmartTile(spawner, Root.createPlane, Root.RetMaterialRoot(materialKey),
                                                        pos[i], scale: scaleP, container: containerP, isLoadingFromFile: true));
            }
            else
            {
                res.Add(CreatePlane.CreatePlan(Root.createPlane, Root.RetMaterialRoot(materialKey),
                                               pos[i], scale: scaleP, container: containerP));
            }
        }
        return(res);
    }