void Start()
 {
     GetComponent <Button>().onClick.AddListener(() =>
     {
         if (RecordManager.tempRecord.showedInstrument != null &&
             RecordManager.tempRecord.showedInstrument.instrumentType != null)
         {
             Main.m_Entity.HideEntity(GameManager.Instance.CurrentInstrument);
         }
         CreateObject.HideCurrent();
         CreateInstrument.HideCurrent();
         RecordManager.ClearTempRecord();
         GameManager.Instance.SwitchProcedure <AddValueProcedure>();
     });
 }
Ejemplo n.º 2
0
 public void GenerateHistory(HistorysPanel panel)
 {
     CreateInstrument.HideCurrent();
     CreateInstrument.Create(panel.model);
     (Main.m_UI.GetUI <BagControl>() as BagControl).Hide();
 }
Ejemplo n.º 3
0
 public void GenerateInstrument(InstrumentPanel panel)
 {
     CreateInstrument.HideCurrent();
     CreateInstrument.Create(panel.instrumentType);
     (Main.m_UI.GetUI <BagControl>() as BagControl).Hide();
 }