public int CreateInstantGame(CreateInstantGameCommand cmd)
        {
            var game = cmd.ToInstantGame();

            _context.Add(game);
            _context.SaveChanges();
            return(game.InstantGameId);
        }
        public IActionResult Create(CreateInstantGameCommand command)
        {
            try
            {
                if (ModelState.IsValid)
                {
                    var id = _service.CreateInstantGame(command);
                    return(RedirectToAction(nameof(View), new { id = id }));
                }
            }
            catch (Exception)
            {
                // TODO: Log error
                // Add a model-level error by using an empty string key
                ModelState.AddModelError(
                    string.Empty,
                    "An error occured saving the game"
                    );
            }

            //If we got to here, something went wrong
            return(View(command));
        }