Ejemplo n.º 1
0
        public IActionResult CreateGroup(CreateGroupEmojiInputModel inputModel)
        {
            try
            {
                _emojiService.CreateGroup(inputModel);
            }
            catch (SuchGroupNameAlreadyExists)
            {
                return(RedirectToAction("CreateGroup", new ErrorCreateGroupInputModel
                {
                    ErrotType = ErrorCreateGroupType.SuchGroupNameExists,
                    Name = inputModel.Name,
                    Priority = inputModel.Priority,
                    EmojiSequence = inputModel.EmojiSequence
                }));
            }
            catch (SuchGroupPriorityAlreadyExists)
            {
                return(RedirectToAction("CreateGroup", new ErrorCreateGroupInputModel
                {
                    ErrotType = ErrorCreateGroupType.SuchGroupPriorityExists,
                    Name = inputModel.Name,
                    Priority = inputModel.Priority,
                    EmojiSequence = inputModel.EmojiSequence
                }));
            }

            return(RedirectToAction("Group"));
        }
Ejemplo n.º 2
0
        private void CheckPriority(CreateGroupEmojiInputModel inputModel)
        {
            var isSuchPrioritAlreadyExist = _context.EmojiGroups.Any(p => p.Priority == inputModel.Priority);

            if (isSuchPrioritAlreadyExist)
            {
                throw new SuchGroupPriorityAlreadyExists();
            }
        }
Ejemplo n.º 3
0
        private void CheckName(CreateGroupEmojiInputModel inputModel)
        {
            var isSuchNameAlreadyExist = _context.EmojiGroups.Any(p => p.Name == inputModel.Name);

            if (isSuchNameAlreadyExist)
            {
                throw new SuchGroupNameAlreadyExists();
            }
        }
Ejemplo n.º 4
0
        public void CreateGroup(CreateGroupEmojiInputModel inputModel)
        {
            CheckName(inputModel);
            CheckPriority(inputModel);

            var emojis = GetEmojisByEmojiSequence(inputModel.EmojiSequence);

            var group = new EmojiGroup
            {
                Name       = inputModel.Name,
                Priority   = inputModel.Priority,
                CreateDate = DateTime.UtcNow,
                Emojis     = emojis.ToCollection()
            };

            _context.Add(group);

            _context.SaveChanges();
        }