protected override void Start() { ResolutionDropdown = CreateGameObject.CreateChildGameObject <ResolutionDropdown>(transform).GetComponent <ResolutionDropdown>(); DisplayText = LanguageManager.Instance.GetTextValue("Resolution"); AddAllSupportedResolutionToDropdown(); base.Start(); }
protected override void Awake() { Text = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); MainMenuButton = CreateGameObject.CreateChildGameObject <MainMenuButton>(transform).GetComponent <MainMenuButton>(); RestartLevelButton = CreateGameObject.CreateChildGameObject <RestartLevelButton>(transform).GetComponent <RestartLevelButton>(); base.Awake(); }
// Use this for initialization protected override void Awake() { Texture2D = CreateGameObject.CreateChildGameObject <CustomImage>(transform).GetComponent <CustomImage>(); Text = CreateGameObject.CreateChildGameObject <ControlText>(Texture2D.rectTransform).GetComponent <ControlText>(); StopWatch = gameObject.AddComponent <StopWatch>(); base.Awake(); }
// Use this for initialization protected override void Awake() { GraphicOptionsButton = CreateGameObject.CreateChildGameObject <GraphicOptionsButton>(transform).GetComponent <GraphicOptionsButton>(); AudioOptionsButton = CreateGameObject.CreateChildGameObject <AudioOptionsButton>(transform).GetComponent <AudioOptionsButton>(); base.Awake(); }
protected override void Start() { ScreenTypeDropdown = CreateGameObject.CreateChildGameObject <ScreenTypeDropdown>(transform).GetComponent <ScreenTypeDropdown>();; DisplayText = LanguageManager.Instance.GetTextValue("ScreenType"); AddAllScreenTypesToDropdown(); base.Start(); }
protected override void Start() { _soundEffectSlider = CreateGameObject.CreateChildGameObject <SoundEffectSlider>(transform).GetComponent <SoundEffectSlider>(); _soundEffectSlider.Slider.onValueChanged.AddListener(OnValueChanged); DisplayText = LanguageManager.Instance.GetTextValue("SoundEffects"); base.Start(); }
protected override void Awake() { ControlText = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); ControlText.color = Color.white; ControlText.rectTransform.sizeDelta = new Vector2(300, 50); StopWatch = gameObject.AddComponent <StopWatch>(); base.Awake(); }
protected override void Start() { _musicVolumeSlider = CreateGameObject.CreateChildGameObject <MusicVolumeSlider>(transform).GetComponent <MusicVolumeSlider>(); _musicVolumeSlider.Slider.onValueChanged.AddListener(OnValueChanged); DisplayText = LanguageManager.Instance.GetTextValue("BackgroundMusic"); base.Start(); }
protected override void Awake() { HealthBarSlider = CreateGameObject.CreateChildGameObject <HealthBarSlider>(transform).GetComponent <HealthBarSlider>(); HealthBarSlider.Slider.maxValue = 100; HealthBarSlider.RectTransform.sizeDelta = new Vector2(300, 20); base.Awake(); }
protected override void Awake() { Title = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); StartButton = CreateGameObject.CreateChildGameObject <StartButton>(transform).GetComponent <StartButton>(); OptionsButton = CreateGameObject.CreateChildGameObject <OptionsButton>(transform).GetComponent <OptionsButton>(); LevelSelectButton = CreateGameObject.CreateChildGameObject <LevelSelectButton>(transform).GetComponent <LevelSelectButton>(); ExitButton = CreateGameObject.CreateChildGameObject <ExitButton>(transform).GetComponent <ExitButton>(); base.Awake(); }
protected override void Awake() { AudioSource = gameObject.AddComponent <AudioSource>(); ButtonText = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); gameObject.AddComponent <CanvasRenderer>(); ButtonImage = gameObject.AddComponent <CustomImage>(); ButtonImage.Initialize(Resources.Load <Sprite>("UI/Skin/background"), UnityEngine.UI.Image.Type.Sliced); RectTransform = GetComponent <RectTransform>(); }
void Awake() { LevelSelectScreen = CreateGameObject.CreateChildGameObject <LevelSelectScreen>(transform).GetComponent <LevelSelectScreen>(); OptionsScreen = CreateGameObject.CreateChildGameObject <OptionsScreen>(transform).GetComponent <OptionsScreen>(); GraphicOptionsSubScreen = CreateGameObject.CreateChildGameObject <GraphicOptionsSubScreen>(transform).GetComponent <GraphicOptionsSubScreen>(); AudioOptionsSubScreen = CreateGameObject.CreateChildGameObject <AudioOptionsSubScreen>(transform).GetComponent <AudioOptionsSubScreen>(); ControlsOptionsSubScreen = CreateGameObject.CreateChildGameObject <ControlsOptionsSubScreen>(transform).GetComponent <ControlsOptionsSubScreen>(); GameOptionsSubScreen = CreateGameObject.CreateChildGameObject <GameOptionsSubScreen>(transform).GetComponent <GameOptionsSubScreen>(); }
protected override void Awake() { _continueButton = CreateGameObject.CreateChildGameObject <ContinueButton>(transform).GetComponent <ContinueButton>(); _restartLevelButton = CreateGameObject.CreateChildGameObject <RestartLevelButton>(transform).GetComponent <RestartLevelButton>(); _optionsButton = CreateGameObject.CreateChildGameObject <OptionsButton>(transform).GetComponent <OptionsButton>(); _exitButton = CreateGameObject.CreateChildGameObject <ExitButton>(transform).GetComponent <ExitButton>(); _exitButton.onClick.AddListener(_exitButton.OnClickInGame); base.Awake(); }
void Awake() { _timerDisplay = CreateGameObject.CreateChildGameObject <TimerDisplay>(transform).GetComponent <TimerDisplay>(); VictoryScreen = CreateGameObject.CreateChildGameObject <VictoryScreen>(transform).GetComponent <VictoryScreen>(); DefeatScreen = CreateGameObject.CreateChildGameObject <DefeatScreen>(transform).GetComponent <DefeatScreen>(); PauseMenu = CreateGameObject.CreateChildGameObject <PauseMenu>(transform).GetComponent <PauseMenu>(); PlayerData = FindObjectOfType <Player>(); _floatingTextDisplay = CreateGameObject.CreateChildGameObject <FloatingTextDisplay>(transform).GetComponent <FloatingTextDisplay>(); _chargeBar = CreateGameObject.CreateChildGameObject <ChargeBar>(transform).GetComponent <ChargeBar>(); _healthBar = CreateGameObject.CreateChildGameObject <HealthBar>(transform).GetComponent <HealthBar>(); _bestTimeDisplay = CreateGameObject.CreateChildGameObject <BestTimeDisplay>(transform).GetComponent <BestTimeDisplay>(); }
protected override void Awake() { _barsList = new List <CustomImage>(); for (float i = 0.1f; i < 0.5f; i += 0.05f) { Bar = CreateGameObject.CreateChildGameObject <CustomImage>(transform).GetComponent <CustomImage>(); Bar.color = Color.yellow; Bar.rectTransform.sizeDelta = new Vector2(50, 10); Bar.SetAnchorsAndPivot(new Vector2(0, i), new Vector2(0, i), new Vector2(0, 0)); Bar.enabled = false; _barsList.Add(Bar); } base.Awake(); }
void Awake() { Time.timeScale = 1; InterfaceHandler = CreateGameObject.CreateChildGameObject <InterfaceHandler>(transform).GetComponent <InterfaceHandler>(); Player = (Player)GetComponentInChildren(typeof(Player)); InputHandler = CreateGameObject.CreateChildGameObject <InputHandler>(transform).GetComponent <InputHandler>(); BestLevelTime = new BestLevelTimeFileHandler("bestTimes.dat"); Level = new Level(BestLevelTime.LoadBestTimeForLevel(SceneManager.GetActiveScene().buildIndex), SceneManager.GetActiveScene().name, (LevelEnum)SceneManager.GetActiveScene().buildIndex); InterfaceHandler.SetBestTimeDisplay(Level.BestTime); MainCamera = GetComponentInChildren <MainCamera>(); GameEvents = new GameEvents(); GameEvents.PlayerOnGoalCollision += Victory; InputSubscriptions(); Paused = false; }
protected override void Awake() { _levelSelectList = CreateGameObject.CreateChildGameObject <LevelSelectLevelList>(transform).GetComponent <LevelSelectLevelList>(); _levelSelectList.enabled = false; base.Awake(); }
void Awake() { _startScreen = CreateGameObject.CreateChildGameObject <StartScreen>(transform).GetComponent <StartScreen>(); _menu = CreateGameObject.CreateChildGameObject <Menu>(transform).GetComponent <Menu>(); }
protected override void Start() { RectTransform = gameObject.AddComponent <RectTransform>(); TextComponent = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); TextComponent.text = DisplayText; }
protected override void Awake() { BackButton = CreateGameObject.CreateChildGameObject <BackButton>(transform).GetComponent <BackButton>(); BackButton.onClick.AddListener(OnBackButtonClick); base.Awake(); }
protected override void Awake() { _text = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); base.Awake(); }
protected override void Awake() { _resolutionOptionBox = CreateGameObject.CreateChildGameObject <ResolutionOptionBox>(transform).GetComponent <ResolutionOptionBox>(); _screenTypeOptionBox = CreateGameObject.CreateChildGameObject <ScreenTypeOptionBox>(transform).GetComponent <ScreenTypeOptionBox>(); base.Awake(); }
protected override void Awake() { _musicVolumeLocalizeableOptionBox = CreateGameObject.CreateChildGameObject <MusicVolumeOptionBox>(transform).GetComponent <MusicVolumeOptionBox>(); _soundEffectVolumeLocalizeableOptionBox = CreateGameObject.CreateChildGameObject <SoundEffectVolumeOptionBox>(transform).GetComponent <SoundEffectVolumeOptionBox>(); base.Awake(); }
void Start() { PauseScreen = CreateGameObject.CreateChildGameObject <PauseScreen>(transform).GetComponent <PauseScreen>(); Menu = CreateGameObject.CreateChildGameObject <Menu>(transform).GetComponent <Menu>(); Menu.SetParentScreen(PauseScreen); }