public void ShowCreateCharacter() { _data = new CreateCharacterData(); _data.ShirtColor = Utility.RandomValue(600, 900); _data.PantsColor = Utility.RandomValue(600, 900); openSkillsGump(); }
public bool Serialize(CreateCharacterData data) { bool ret = true; ret &= Serialize(data.Gender); ret &= Serialize(data.HClass); ret &= Serialize(data.HName); return(ret); }
internal void RestoreData(CreateCharacterData m_Data) { Name = m_Data.Name; Gender = m_Data.Gender; HairID = m_Data.HairStyleID; FacialHairID = m_Data.FacialHairStyleID; SkinHue = m_Data.SkinHue; HairHue = m_Data.HairHue; FacialHairHue = m_Data.FacialHairHue; }
internal void SaveData(CreateCharacterData data) { data.HasAppearanceData = true; data.Name = Name; data.Gender = Gender; data.HairStyleID = HairID; data.FacialHairStyleID = FacialHairID; data.SkinHue = SkinHue; data.HairHue = HairHue; data.FacialHairHue = FacialHairHue; }
internal void RestoreData(CreateCharacterData data) { Strength = data.Attributes[0]; Dexterity = data.Attributes[1]; Intelligence = data.Attributes[2]; SkillIndex0 = data.SkillIndexes[0]; SkillIndex1 = data.SkillIndexes[1]; SkillIndex2 = data.SkillIndexes[2]; SkillPoints0 = data.SkillValues[0]; SkillPoints1 = data.SkillValues[1]; SkillPoints2 = data.SkillValues[2]; }
//캐릭터 생성 -> Server public void CreateCharacter(int gender, int hClass, string name) { Debug.Log("캐릭터 생성"); CreateCharacterData createCharacterData = new CreateCharacterData((byte)gender, (byte)hClass, name); CreateCharacterPacket createCharacterPacket = new CreateCharacterPacket(createCharacterData); createCharacterPacket.SetPacketId((int)ClientPacketId.CreateCharacter); DataPacket packet = new DataPacket(CreatePacket(createCharacterPacket), null); sendMsgs.Enqueue(packet); }
internal void SaveData(CreateCharacterData data) { // save the values; data.Attributes[0] = Strength; data.Attributes[1] = Dexterity; data.Attributes[2] = Intelligence; data.SkillIndexes[0] = SkillIndex0; data.SkillIndexes[1] = SkillIndex1; data.SkillIndexes[2] = SkillIndex2; data.SkillValues[0] = SkillPoints0; data.SkillValues[1] = SkillPoints1; data.SkillValues[2] = SkillPoints2; data.HasSkillData = true; }
public bool CreateHero(CreateCharacterData createData) { int index = FindEmptySlot(); if (index < 0) { Console.WriteLine("영웅 최대 생성수를 초과하였습니다."); return(false); } heroData[index] = new HeroData(createData.HName, createData.Gender, createData.HClass); return(true); }
//캐릭터 생성 public void CreateCharacter(DataPacket packet) { Console.WriteLine(packet.client.RemoteEndPoint.ToString() + "캐릭터 생성"); CreateCharacterPacket createCharacterPacket = new CreateCharacterPacket(packet.msg); CreateCharacterData createCharacterData = createCharacterPacket.GetData(); Console.WriteLine("이름 : " + createCharacterData.HName); Console.WriteLine("직업 : " + createCharacterData.HClass); Console.WriteLine("성별 : " + createCharacterData.Gender); string id = loginUser[packet.client]; UserData userData = database.GetUserData(id); Result result = Result.Fail; try { userData.CreateHero(createCharacterData); database.FileSave(id + ".data", userData); result = Result.Success; } catch { Console.WriteLine("DataHandler::CreateCharacter.CreateHero 에러"); result = Result.Fail; } ResultData resultData = new ResultData((byte)result); ResultPacket resultDataPacket = new ResultPacket(resultData); resultDataPacket.SetPacketId((int)ServerPacketId.CreateCharacterResult); byte[] msg = CreatePacket(resultDataPacket); packet = new DataPacket(msg, packet.client); lock (sendLock) { sendMsgs.Enqueue(packet); } }
internal CreateCharacterPacket(CreateCharacterData data, short locationIndex, short slotNumber, int clientIp) : base(0x00, "Create Character", 104) { int str = (byte)MathHelper.Clamp(data.Attributes[0], 10, 60); int dex = (byte)MathHelper.Clamp(data.Attributes[1], 10, 60); int intel = (byte)MathHelper.Clamp(data.Attributes[2], 10, 60); if (str + dex + intel != 80) { throw new Exception("Unable to create character with a combined stat total not equal to 80."); } Stream.Write(0xedededed); Stream.Write(0xffffffff); Stream.Write((byte)0); Stream.WriteAsciiFixed(data.Name, 30); Stream.WriteAsciiFixed(string.Empty, 30); Stream.Write((byte)((int)(Genders)data.Gender + (int)(Races)0)); Stream.Write((byte)str); Stream.Write((byte)dex); Stream.Write((byte)intel); Stream.Write((byte)data.SkillIndexes[0]); Stream.Write((byte)data.SkillValues[0]); Stream.Write((byte)data.SkillIndexes[1]); Stream.Write((byte)data.SkillValues[1]); Stream.Write((byte)data.SkillIndexes[2]); Stream.Write((byte)data.SkillValues[2]); Stream.Write((short)data.SkinHue); Stream.Write((short)data.HairStyleID); Stream.Write((short)data.HairHue); Stream.Write((short)data.FacialHairStyleID); Stream.Write((short)data.FacialHairHue); Stream.Write((short)locationIndex); Stream.Write((short)slotNumber); Stream.Write((short)0); Stream.Write(clientIp); Stream.Write((short)data.ShirtColor); Stream.Write((short)data.PantsColor); }
public bool Deserialize(ref CreateCharacterData element) { if (GetDataSize() == 0) { // 데이터가 설정되지 않았다. return(false); } bool ret = true; byte gender = 0; byte hClass = 0; string hName = ""; ret &= Deserialize(ref gender); ret &= Deserialize(ref hClass); ret &= Deserialize(out hName, (int)GetDataSize()); element = new CreateCharacterData(gender, hClass, hName); return(ret); }
internal CreateCharacterPacket(CreateCharacterData data, short locationIndex, short slotNumber, int clientIp) : base(0x00, "Create Character", 104) { int str = (byte)MathHelper.Clamp(data.Attributes[0], 10, 60); int dex = (byte)MathHelper.Clamp(data.Attributes[1], 10, 60); int intel = (byte)MathHelper.Clamp(data.Attributes[2], 10, 60); if (str + dex + intel != 80) throw new Exception("Unable to create character with a combined stat total not equal to 80."); Stream.Write(0xedededed); Stream.Write(0xffffffff); Stream.Write((byte)0); Stream.WriteAsciiFixed(data.Name, 30); Stream.WriteAsciiFixed(string.Empty, 30); Stream.Write((byte)((int)(Genders)data.Gender + (int)(Races)0)); Stream.Write((byte)str); Stream.Write((byte)dex); Stream.Write((byte)intel); Stream.Write((byte)data.SkillIndexes[0]); Stream.Write((byte)data.SkillValues[0]); Stream.Write((byte)data.SkillIndexes[1]); Stream.Write((byte)data.SkillValues[1]); Stream.Write((byte)data.SkillIndexes[2]); Stream.Write((byte)data.SkillValues[2]); Stream.Write((short)data.SkinHue); Stream.Write((short)data.HairStyleID); Stream.Write((short)data.HairHue); Stream.Write((short)data.FacialHairStyleID); Stream.Write((short)data.FacialHairHue); Stream.Write((short)locationIndex); Stream.Write((short)slotNumber); Stream.Write((short)0); Stream.Write(clientIp); Stream.Write((short)data.ShirtColor); Stream.Write((short)data.PantsColor); }
internal void RestoreData(CreateCharacterData data) { Strength = data.Attributes[0]; Dexterity = data.Attributes[1]; Intelligence = data.Attributes[2]; SkillIndex0 = data.SkillIndexes[0]; SkillIndex1 = data.SkillIndexes[1]; SkillIndex2 = data.SkillIndexes[2]; SkillPoints0 = data.SkillValues[0]; SkillPoints1 = data.SkillValues[1]; SkillPoints2 = data.SkillValues[2]; }
internal void SaveData(CreateCharacterData data) { // save the values; data.Attributes[0] = Strength; data.Attributes[1] = Dexterity; data.Attributes[2] = Intelligence; data.SkillIndexes[0] = SkillIndex0; data.SkillIndexes[1] = SkillIndex1; data.SkillIndexes[2] = SkillIndex2; data.SkillValues[0] = SkillPoints0; data.SkillValues[1] = SkillPoints1; data.SkillValues[2] = SkillPoints2; data.HasSkillData = true; }
internal void RestoreData(CreateCharacterData m_Data) { Name = m_Data.Name; Gender = m_Data.Gender; HairID = m_Data.HairStyleID; FacialHairID = m_Data.FacialHairStyleID; SkinHue = m_Data.SkinHue; HairHue = m_Data.HairHue; FacialHairHue = m_Data.FacialHairHue; }
public void ShowCreateCharacter() { m_Data = new CreateCharacterData(); m_Data.ShirtColor = Utility.RandomValue(600, 900); m_Data.PantsColor = Utility.RandomValue(600, 900); openSkillsGump(); }
internal void SaveData(CreateCharacterData data) { data.HasAppearanceData = true; data.Name = Name; data.Gender = Gender; data.HairStyleID = HairID; data.FacialHairStyleID = FacialHairID; data.SkinHue = SkinHue; data.HairHue = HairHue; data.FacialHairHue = FacialHairHue; }