private static void SetupMenu() { if (setupDone) { return; } setupDone = true; MenuController.AddMenu(clothesMenu); MenuController.EnableMenuToggleKeyOnController = false; MenuController.MenuToggleKey = (Control)0; List <string> hatType = new List <string>(); hatType.Add(GetConfig.Langs["NoHatsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.HATS_MALE.Count + 1; i++) { hatType.Add(GetConfig.Langs["HatsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.HATS_FEMALE.Count + 1; i++) { hatType.Add(GetConfig.Langs["HatsValue"] + i); } } MenuListItem mListHats = new MenuListItem(GetConfig.Langs["Hats"], hatType, 0, GetConfig.Langs["HatsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListHats); // Lo añadimos al menu List <string> eyeWearType = new List <string>(); eyeWearType.Add(GetConfig.Langs["NoGlassesValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.EYEWEAR_MALE.Count + 1; i++) { eyeWearType.Add(GetConfig.Langs["GlassesValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.EYEWEAR_FEMALE.Count + 1; i++) { eyeWearType.Add(GetConfig.Langs["GlassesValue"] + i); } } MenuListItem mListEyeWear = new MenuListItem(GetConfig.Langs["Glasses"], eyeWearType, 0, GetConfig.Langs["GlassesDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListEyeWear); // Lo añadimos al menu List <string> maskType = new List <string>(); maskType.Add(GetConfig.Langs["NoMaskValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.MASK_MALE.Count + 1; i++) { maskType.Add(GetConfig.Langs["MaskValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.MASK_FEMALE.Count + 1; i++) { maskType.Add(GetConfig.Langs["MaskValue"] + i); } } MenuListItem mListMask = new MenuListItem(GetConfig.Langs["Masks"], maskType, 0, GetConfig.Langs["MasksDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListMask); // Lo añadimos al menu List <string> neckWearType = new List <string>(); neckWearType.Add(GetConfig.Langs["NoNeckwearValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.NECKWEAR_MALE.Count + 1; i++) { neckWearType.Add(GetConfig.Langs["NeckwearValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.NECKWEAR_FEMALE.Count + 1; i++) { neckWearType.Add(GetConfig.Langs["NeckwearValue"] + i); } } MenuListItem mListNeckWear = new MenuListItem(GetConfig.Langs["Neckwear"], neckWearType, 0, GetConfig.Langs["NeckwearDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListNeckWear); // Lo añadimos al menu List <string> neckTiesType = new List <string>(); neckTiesType.Add(GetConfig.Langs["NoTiesValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.NECKTIES_MALE.Count + 1; i++) { neckTiesType.Add(GetConfig.Langs["TiesValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.NECKTIES_FEMALE.Count + 1; i++) { neckTiesType.Add(GetConfig.Langs["TiesValue"] + i); } } MenuListItem mListNeckTies = new MenuListItem(GetConfig.Langs["Ties"], neckTiesType, 0, GetConfig.Langs["TiesDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListNeckTies); // Lo añadimos al menu List <string> shirtsType = new List <string>(); shirtsType.Add(GetConfig.Langs["NoShirtsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.SHIRTS_MALE.Count + 1; i++) { shirtsType.Add(GetConfig.Langs["ShirtsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.SHIRTS_FEMALE.Count + 1; i++) { shirtsType.Add(GetConfig.Langs["ShirtsValue"] + i); } } MenuListItem mListShirts = new MenuListItem(GetConfig.Langs["Shirts"], shirtsType, 0, GetConfig.Langs["ShirtsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListShirts); // Lo añadimos al menu List <string> suspendersType = new List <string>(); suspendersType.Add(GetConfig.Langs["NoSuspendersValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.SUSPENDERS_MALE.Count + 1; i++) { suspendersType.Add(GetConfig.Langs["SuspendersValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.SUSPENDERS_FEMALE.Count + 1; i++) { suspendersType.Add(GetConfig.Langs["SuspendersValue"] + i); } } MenuListItem mListSuspenders = new MenuListItem(GetConfig.Langs["Suspenders"], suspendersType, 0, GetConfig.Langs["SuspendersDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListSuspenders); // Lo añadimos al menu List <string> vestType = new List <string>(); vestType.Add(GetConfig.Langs["NoVestsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.VEST_MALE.Count + 1; i++) { vestType.Add(GetConfig.Langs["VestsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.VEST_FEMALE.Count + 1; i++) { vestType.Add(GetConfig.Langs["VestsValue"] + i); } } MenuListItem mListVest = new MenuListItem(GetConfig.Langs["Vests"], vestType, 0, GetConfig.Langs["VestsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListVest); // Lo añadimos al menu List <string> coatsType = new List <string>(); coatsType.Add(GetConfig.Langs["NoCoatsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.COATS_MALE.Count + 1; i++) { coatsType.Add(GetConfig.Langs["CoatsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.COATS_FEMALE.Count + 1; i++) { coatsType.Add(GetConfig.Langs["CoatsValue"] + i); } } MenuListItem mListCoats = new MenuListItem(GetConfig.Langs["Coats"], coatsType, 0, GetConfig.Langs["CoatsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListCoats); // Lo añadimos al menu List <string> coatsClosedType = new List <string>(); coatsClosedType.Add(GetConfig.Langs["NoCoatsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.COATS_CLOSED_MALE.Count + 1; i++) { coatsClosedType.Add(GetConfig.Langs["CoatsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.COATS_CLOSED_FEMALE.Count + 1; i++) { coatsClosedType.Add(GetConfig.Langs["CoatsValue"] + i); } } MenuListItem mListCoatsClosed = new MenuListItem(GetConfig.Langs["CoatsClosed"], coatsClosedType, 0, GetConfig.Langs["CoatsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListCoatsClosed); // Lo añadimos al menu List <string> ponchosType = new List <string>(); ponchosType.Add(GetConfig.Langs["NoPonchosValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.PONCHOS_MALE.Count + 1; i++) { ponchosType.Add(GetConfig.Langs["PonchosValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.PONCHOS_FEMALE.Count + 1; i++) { ponchosType.Add(GetConfig.Langs["PonchosValue"] + i); } } MenuListItem mListPonchos = new MenuListItem(GetConfig.Langs["Ponchos"], ponchosType, 0, GetConfig.Langs["PonchosDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListPonchos); // Lo añadimos al menu List <string> cloakType = new List <string>(); cloakType.Add(GetConfig.Langs["NoCloaksValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.CLOAK_MALE.Count + 1; i++) { cloakType.Add(GetConfig.Langs["CloaksValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.CLOAK_FEMALE.Count + 1; i++) { cloakType.Add(GetConfig.Langs["CloaksValue"] + i); } } MenuListItem mListCloak = new MenuListItem(GetConfig.Langs["Cloaks"], cloakType, 0, GetConfig.Langs["CloaksDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListCloak); // Lo añadimos al menu List <string> glovesType = new List <string>(); glovesType.Add(GetConfig.Langs["NoGlovesValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.GLOVES_MALE.Count + 1; i++) { glovesType.Add(GetConfig.Langs["GlovesValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.GLOVES_FEMALE.Count + 1; i++) { glovesType.Add(GetConfig.Langs["GlovesValue"] + i); } } MenuListItem mListGloves = new MenuListItem(GetConfig.Langs["Gloves"], glovesType, 0, GetConfig.Langs["GlovesDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListGloves); // Lo añadimos al menu List <string> ringsRhType = new List <string>(); ringsRhType.Add(GetConfig.Langs["NoRingsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.RINGS_RH_MALE.Count + 1; i++) { ringsRhType.Add(GetConfig.Langs["RingsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.RINGS_RH_FEMALE.Count + 1; i++) { ringsRhType.Add(GetConfig.Langs["RingsValue"] + i); } } MenuListItem mListRingsRhType = new MenuListItem(GetConfig.Langs["RightRings"], ringsRhType, 0, GetConfig.Langs["RightRingsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListRingsRhType); // Lo añadimos al menu List <string> ringsLhType = new List <string>(); ringsLhType.Add(GetConfig.Langs["NoRingsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.RINGS_LH_MALE.Count + 1; i++) { ringsLhType.Add(GetConfig.Langs["RingsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.RINGS_LH_FEMALE.Count + 1; i++) { ringsLhType.Add(GetConfig.Langs["RingsValue"] + i); } } MenuListItem mListRingsLh = new MenuListItem(GetConfig.Langs["LeftRings"], ringsLhType, 0, GetConfig.Langs["LeftRingsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListRingsLh); // Lo añadimos al menu List <string> braceletsType = new List <string>(); braceletsType.Add(GetConfig.Langs["NoBraceletsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.BRACELETS_MALE.Count + 1; i++) { braceletsType.Add(GetConfig.Langs["BraceletsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.BRACELETS_FEMALE.Count + 1; i++) { braceletsType.Add(GetConfig.Langs["BraceletsValue"] + i); } } MenuListItem mListbracelets = new MenuListItem(GetConfig.Langs["Bracelets"], braceletsType, 0, GetConfig.Langs["BraceletsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListbracelets); // Lo añadimos al menu List <string> gunbeltType = new List <string>(); gunbeltType.Add(GetConfig.Langs["NoHolstersValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.GUNBELT_MALE.Count + 1; i++) { gunbeltType.Add(GetConfig.Langs["HolstersValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.GUNBELT_FEMALE.Count + 1; i++) { gunbeltType.Add(GetConfig.Langs["HolstersValue"] + i); } } MenuListItem mListGunbelt = new MenuListItem(GetConfig.Langs["PrimaryHolsters"], gunbeltType, 0, GetConfig.Langs["PrimaryHolstersDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListGunbelt); // Lo añadimos al menu List <string> beltType = new List <string>(); beltType.Add(GetConfig.Langs["NoBeltsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.BELT_MALE.Count + 1; i++) { beltType.Add(GetConfig.Langs["BeltsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.BELT_FEMALE.Count + 1; i++) { beltType.Add(GetConfig.Langs["BeltsValue"] + i); } } MenuListItem mListBelt = new MenuListItem(GetConfig.Langs["Belts"], beltType, 0, GetConfig.Langs["BeltsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListBelt); // Lo añadimos al menu List <string> buckleType = new List <string>(); buckleType.Add(GetConfig.Langs["NoBucklesValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.BUCKLE_MALE.Count + 1; i++) { buckleType.Add(GetConfig.Langs["BucklesValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.BUCKLE_FEMALE.Count + 1; i++) { buckleType.Add(GetConfig.Langs["BucklesValue"] + i); } } MenuListItem mListBuckle = new MenuListItem(GetConfig.Langs["Buckles"], buckleType, 0, GetConfig.Langs["BucklesDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListBuckle); // Lo añadimos al menu List <string> holstersSType = new List <string>(); holstersSType.Add(GetConfig.Langs["NoHolstersValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.HOLSTERS_S_MALE.Count + 1; i++) { holstersSType.Add(GetConfig.Langs["HolstersValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.HOLSTERS_S_FEMALE.Count + 1; i++) { holstersSType.Add(GetConfig.Langs["HolstersValue"] + i); } } MenuListItem mListSHolsters = new MenuListItem(GetConfig.Langs["SecondaryHolsters"], holstersSType, 0, GetConfig.Langs["SecondaryHolstersDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListSHolsters); // Lo añadimos al menu List <string> pantsType = new List <string>(); pantsType.Add(GetConfig.Langs["NoPantsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.PANTS_MALE.Count + 1; i++) { pantsType.Add(GetConfig.Langs["PantsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.PANTS_FEMALE.Count + 1; i++) { pantsType.Add(GetConfig.Langs["PantsValue"] + i); } } MenuListItem mListPants = new MenuListItem(GetConfig.Langs["Pants"], pantsType, 0, GetConfig.Langs["PantsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListPants); // Lo añadimos al menu List <string> skirtsType = new List <string>(); skirtsType.Add(GetConfig.Langs["NoSkirtsValue"]); if (CreateCharacter.model_selected == "mp_male") { } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.SKIRTS_FEMALE.Count + 1; i++) { skirtsType.Add(GetConfig.Langs["SkirtsValue"] + i); } } MenuListItem mListSkirts = new MenuListItem(GetConfig.Langs["Skirts"], skirtsType, 0, GetConfig.Langs["SkirtsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListSkirts); // Lo añadimos al menu List <string> chapsType = new List <string>(); chapsType.Add(GetConfig.Langs["NoChapsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.CHAPS_MALE.Count + 1; i++) { chapsType.Add(GetConfig.Langs["ChapsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.CHAPS_FEMALE.Count + 1; i++) { chapsType.Add(GetConfig.Langs["ChapsValue"] + i); } } MenuListItem mListChaps = new MenuListItem(GetConfig.Langs["Chaps"], chapsType, 0, GetConfig.Langs["ChapsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListChaps); // Lo añadimos al menu List <string> bootsType = new List <string>(); bootsType.Add(GetConfig.Langs["NoBootsValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.BOOTS_MALE.Count + 1; i++) { bootsType.Add(GetConfig.Langs["BootsValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.BOOTS_FEMALE.Count + 1; i++) { bootsType.Add(GetConfig.Langs["BootsValue"] + i); } } MenuListItem mListBoots = new MenuListItem(GetConfig.Langs["Boots"], bootsType, 0, GetConfig.Langs["BootsDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListBoots); // Lo añadimos al menu List <string> spursType = new List <string>(); spursType.Add(GetConfig.Langs["NoSpursValue"]); if (CreateCharacter.model_selected == "mp_male") { //Cabellos de Hombre for (float i = 1; i < SkinsUtils.SPURS_MALE.Count + 1; i++) { spursType.Add(GetConfig.Langs["SpursValue"] + i); } } else { //Cabellos de Mujer for (float i = 1; i < SkinsUtils.SPURS_FEMALE.Count + 1; i++) { spursType.Add(GetConfig.Langs["SpursValue"] + i); } } MenuListItem mListSpurs = new MenuListItem(GetConfig.Langs["Spurs"], spursType, 0, GetConfig.Langs["SpursDesc"]); // Añadimos la lista al boton clothesMenu.AddMenuItem(mListSpurs); // Lo añadimos al menu clothesMenu.OnMenuOpen += (_menu) => { }; clothesMenu.OnMenuClose += (_menu) => { }; clothesMenu.OnListIndexChange += (_menu, _listItem, _oldIndex, _newIndex, _itemIndex) => { switch (_itemIndex) { case 0: CreateCharacter.SetPlayerComponent(_newIndex, 0x9925C067, "Hat", SkinsUtils.HATS_MALE, SkinsUtils.HATS_FEMALE); break; case 1: CreateCharacter.SetPlayerComponent(_newIndex, 0x5E47CA6, "EyeWear", SkinsUtils.EYEWEAR_MALE, SkinsUtils.EYEWEAR_FEMALE); break; case 2: CreateCharacter.SetPlayerComponent(_newIndex, 0x7505EF42, "Mask", SkinsUtils.MASK_MALE, SkinsUtils.MASK_FEMALE); break; case 3: CreateCharacter.SetPlayerComponent(_newIndex, 0x5FC29285, "NeckWear", SkinsUtils.NECKWEAR_MALE, SkinsUtils.NECKWEAR_FEMALE); break; case 4: CreateCharacter.SetPlayerComponent(_newIndex, 0x7A96FACA, "NeckTies", SkinsUtils.NECKTIES_MALE, SkinsUtils.NECKTIES_FEMALE); break; case 5: CreateCharacter.SetPlayerComponent(_newIndex, 0x2026C46D, "Shirt", SkinsUtils.SHIRTS_MALE, SkinsUtils.SHIRTS_FEMALE); break; case 6: CreateCharacter.SetPlayerComponent(_newIndex, 0x877A2CF7, "Suspender", SkinsUtils.SUSPENDERS_MALE, SkinsUtils.SUSPENDERS_FEMALE); break; case 7: CreateCharacter.SetPlayerComponent(_newIndex, 0x485EE834, "Vest", SkinsUtils.VEST_MALE, SkinsUtils.VEST_FEMALE); break; case 8: CreateCharacter.SetPlayerComponent(0, 0x0662AC34, "CoatClosed", SkinsUtils.COATS_CLOSED_MALE, SkinsUtils.COATS_CLOSED_FEMALE); mListCoatsClosed.ListIndex = 0; CreateCharacter.SetPlayerComponent(_newIndex, 0xE06D30CE, "Coat", SkinsUtils.COATS_MALE, SkinsUtils.COATS_FEMALE); break; case 9: CreateCharacter.SetPlayerComponent(0, 0xE06D30CE, "Coat", SkinsUtils.COATS_MALE, SkinsUtils.COATS_FEMALE); mListCoats.ListIndex = 0; CreateCharacter.SetPlayerComponent(_newIndex, 0x0662AC34, "CoatClosed", SkinsUtils.COATS_CLOSED_MALE, SkinsUtils.COATS_CLOSED_FEMALE); break; case 10: CreateCharacter.SetPlayerComponent(_newIndex, 0xAF14310B, "Poncho", SkinsUtils.PONCHOS_MALE, SkinsUtils.PONCHOS_FEMALE); break; case 11: CreateCharacter.SetPlayerComponent(_newIndex, 0x3C1A74CD, "Cloak", SkinsUtils.CLOAK_MALE, SkinsUtils.CLOAK_FEMALE); break; case 12: CreateCharacter.SetPlayerComponent(_newIndex, 0xEABE0032, "Glove", SkinsUtils.GLOVES_MALE, SkinsUtils.GLOVES_FEMALE); break; case 13: CreateCharacter.SetPlayerComponent(_newIndex, 0x7A6BBD0B, "RingRh", SkinsUtils.RINGS_RH_MALE, SkinsUtils.RINGS_RH_FEMALE); break; case 14: CreateCharacter.SetPlayerComponent(_newIndex, 0xF16A1D23, "RingLh", SkinsUtils.RINGS_LH_MALE, SkinsUtils.RINGS_LH_FEMALE); break; case 15: CreateCharacter.SetPlayerComponent(_newIndex, 0x7BC10759, "Bracelet", SkinsUtils.BRACELETS_MALE, SkinsUtils.BRACELETS_FEMALE); break; case 16: CreateCharacter.SetPlayerComponent(_newIndex, 0x9B2C8B89, "Gunbelt", SkinsUtils.GUNBELT_MALE, SkinsUtils.GUNBELT_FEMALE); break; case 17: CreateCharacter.SetPlayerComponent(_newIndex, 0xA6D134C6, "Belt", SkinsUtils.BELT_MALE, SkinsUtils.BELT_FEMALE); break; case 18: CreateCharacter.SetPlayerComponent(_newIndex, 0xFAE9107F, "Buckle", SkinsUtils.BUCKLE_MALE, SkinsUtils.BUCKLE_FEMALE); break; case 19: CreateCharacter.SetPlayerComponent(_newIndex, 0xB6B6122D, "Holster", SkinsUtils.HOLSTERS_S_MALE, SkinsUtils.HOLSTERS_S_FEMALE); break; case 20: CreateCharacter.SetPlayerComponent(_newIndex, 0x1D4C528A, "Pant", SkinsUtils.PANTS_MALE, SkinsUtils.PANTS_FEMALE); break; case 21: CreateCharacter.SetPlayerComponent(_newIndex, 0xA0E3AB7F, "Skirt", SkinsUtils.SKIRTS_FEMALE, SkinsUtils.SKIRTS_FEMALE); break; case 22: CreateCharacter.SetPlayerComponent(_newIndex, 0x3107499B, "Chap", SkinsUtils.CHAPS_MALE, SkinsUtils.CHAPS_FEMALE); break; case 23: CreateCharacter.SetPlayerComponent(_newIndex, 0x777EC6EF, "Boots", SkinsUtils.BOOTS_MALE, SkinsUtils.BOOTS_FEMALE); break; case 24: CreateCharacter.SetPlayerComponent(_newIndex, 0x18729F39, "Spurs", SkinsUtils.SPURS_MALE, SkinsUtils.SPURS_FEMALE); break; } }; }