public void RemoveCreatablesFromScene() { CreatableMap.Enumerator iter = creatables.GetEnumerator(); while (iter.MoveNext()) { RemoveCreatableFromScene(iter.Current.Value); } }
public void AddCreatablesToScene() { CreatableMap.Enumerator iter = creatables.GetEnumerator(); while (iter.MoveNext()) { AddCreatableToScene(iter.Current.Value); } }