void DrawSavePlayerModel()
 {
     if (GUILayout.Button("Save Model"))
     {
         CreatPlayerModel creat = (CreatPlayerModel)target;
         creat.SaveModel();
     }
 }
 void DrawCreatPlayerModel()
 {
     if (GUILayout.Button("Creat Model"))
     {
         CreatPlayerModel creat = (CreatPlayerModel)target;
         creat.CreatModel();
     }
 }