Ejemplo n.º 1
0
        public static WinConditions ReadWonditions(CrcReader r)
        {
            WinConditions winConditions = new WinConditions();

            winConditions.LockedDoorCount       = r.ReadInt32();
            winConditions.UnlockedDoorCount     = r.ReadInt32();
            winConditions.ChestCount            = r.ReadInt32();
            winConditions.CubeShardCount        = r.ReadInt32();
            winConditions.OtherCollectibleCount = r.ReadInt32();
            winConditions.SplitUpCount          = r.ReadInt32();
            int num;

            winConditions.ScriptIds = new List <int>(num = r.ReadInt32());
            for (int index = 0; index < num; ++index)
            {
                winConditions.ScriptIds.Add(r.ReadInt32());
            }
            winConditions.SecretCount = r.ReadInt32();
            return(winConditions);
        }
Ejemplo n.º 2
0
        public static LevelSaveData ReadLevel(CrcReader r)
        {
            LevelSaveData levelSaveData = new LevelSaveData();
            int           num1;

            levelSaveData.DestroyedTriles = new List <TrileEmplacement>(num1 = r.ReadInt32());
            for (int index = 0; index < num1; ++index)
            {
                levelSaveData.DestroyedTriles.Add(BinaryWritingTools.ReadTrileEmplacement(r));
            }
            int num2;

            levelSaveData.InactiveTriles = new List <TrileEmplacement>(num2 = r.ReadInt32());
            for (int index = 0; index < num2; ++index)
            {
                levelSaveData.InactiveTriles.Add(BinaryWritingTools.ReadTrileEmplacement(r));
            }
            int num3;

            levelSaveData.InactiveArtObjects = new List <int>(num3 = r.ReadInt32());
            for (int index = 0; index < num3; ++index)
            {
                levelSaveData.InactiveArtObjects.Add(r.ReadInt32());
            }
            int num4;

            levelSaveData.InactiveEvents = new List <int>(num4 = r.ReadInt32());
            for (int index = 0; index < num4; ++index)
            {
                levelSaveData.InactiveEvents.Add(r.ReadInt32());
            }
            int num5;

            levelSaveData.InactiveGroups = new List <int>(num5 = r.ReadInt32());
            for (int index = 0; index < num5; ++index)
            {
                levelSaveData.InactiveGroups.Add(r.ReadInt32());
            }
            int num6;

            levelSaveData.InactiveVolumes = new List <int>(num6 = r.ReadInt32());
            for (int index = 0; index < num6; ++index)
            {
                levelSaveData.InactiveVolumes.Add(r.ReadInt32());
            }
            int num7;

            levelSaveData.InactiveNPCs = new List <int>(num7 = r.ReadInt32());
            for (int index = 0; index < num7; ++index)
            {
                levelSaveData.InactiveNPCs.Add(r.ReadInt32());
            }
            int num8;

            levelSaveData.PivotRotations = new Dictionary <int, int>(num8 = r.ReadInt32());
            for (int index = 0; index < num8; ++index)
            {
                levelSaveData.PivotRotations.Add(r.ReadInt32(), r.ReadInt32());
            }
            levelSaveData.LastStableLiquidHeight = BinaryWritingTools.ReadNullableSingle(r);
            levelSaveData.ScriptingState         = BinaryWritingTools.ReadNullableString(r);
            levelSaveData.FirstVisit             = r.ReadBoolean();
            levelSaveData.FilledConditions       = SaveFileOperations.ReadWonditions(r);
            return(levelSaveData);
        }
Ejemplo n.º 3
0
        public static SaveData Read(CrcReader r)
        {
            SaveData saveData = new SaveData();
            long     num1     = r.ReadInt64();

            if (num1 != 6L)
            {
                throw new IOException("Invalid version : " + (object)num1 + " (expected " + (string)(object)6 + ")");
            }
            else
            {
                saveData.CreationTime   = r.ReadInt64();
                saveData.Finished32     = r.ReadBoolean();
                saveData.Finished64     = r.ReadBoolean();
                saveData.HasFPView      = r.ReadBoolean();
                saveData.HasStereo3D    = r.ReadBoolean();
                saveData.CanNewGamePlus = r.ReadBoolean();
                saveData.IsNewGamePlus  = r.ReadBoolean();
                saveData.OneTimeTutorials.Clear();
                int num2;
                saveData.OneTimeTutorials = new Dictionary <string, bool>(num2 = r.ReadInt32());
                for (int index = 0; index < num2; ++index)
                {
                    saveData.OneTimeTutorials.Add(BinaryWritingTools.ReadNullableString(r), r.ReadBoolean());
                }
                saveData.Level     = BinaryWritingTools.ReadNullableString(r);
                saveData.View      = (Viewpoint)r.ReadInt32();
                saveData.Ground    = BinaryWritingTools.ReadVector3(r);
                saveData.TimeOfDay = BinaryWritingTools.ReadTimeSpan(r);
                int num3;
                saveData.UnlockedWarpDestinations = new List <string>(num3 = r.ReadInt32());
                for (int index = 0; index < num3; ++index)
                {
                    saveData.UnlockedWarpDestinations.Add(BinaryWritingTools.ReadNullableString(r));
                }
                saveData.Keys           = r.ReadInt32();
                saveData.CubeShards     = r.ReadInt32();
                saveData.SecretCubes    = r.ReadInt32();
                saveData.CollectedParts = r.ReadInt32();
                saveData.CollectedOwls  = r.ReadInt32();
                saveData.PiecesOfHeart  = r.ReadInt32();
                if (saveData.SecretCubes > 32 || saveData.CubeShards > 32 || saveData.PiecesOfHeart > 3)
                {
                    saveData.ScoreDirty = true;
                }
                saveData.SecretCubes   = Math.Min(saveData.SecretCubes, 32);
                saveData.CubeShards    = Math.Min(saveData.CubeShards, 32);
                saveData.PiecesOfHeart = Math.Min(saveData.PiecesOfHeart, 3);
                int num4;
                saveData.Maps = new List <string>(num4 = r.ReadInt32());
                for (int index = 0; index < num4; ++index)
                {
                    saveData.Maps.Add(BinaryWritingTools.ReadNullableString(r));
                }
                int num5;
                saveData.Artifacts = new List <ActorType>(num5 = r.ReadInt32());
                for (int index = 0; index < num5; ++index)
                {
                    saveData.Artifacts.Add((ActorType)r.ReadInt32());
                }
                int num6;
                saveData.EarnedAchievements = new List <string>(num6 = r.ReadInt32());
                for (int index = 0; index < num6; ++index)
                {
                    saveData.EarnedAchievements.Add(BinaryWritingTools.ReadNullableString(r));
                }
                int num7;
                saveData.EarnedGamerPictures = new List <string>(num7 = r.ReadInt32());
                for (int index = 0; index < num7; ++index)
                {
                    saveData.EarnedGamerPictures.Add(BinaryWritingTools.ReadNullableString(r));
                }
                saveData.ScriptingState           = BinaryWritingTools.ReadNullableString(r);
                saveData.FezHidden                = r.ReadBoolean();
                saveData.GlobalWaterLevelModifier = BinaryWritingTools.ReadNullableSingle(r);
                saveData.HasHadMapHelp            = r.ReadBoolean();
                saveData.CanOpenMap               = r.ReadBoolean();
                saveData.AchievementCheatCodeDone = r.ReadBoolean();
                saveData.AnyCodeDeciphered        = r.ReadBoolean();
                saveData.MapCheatCodeDone         = r.ReadBoolean();
                int num8;
                saveData.World = new Dictionary <string, LevelSaveData>(num8 = r.ReadInt32());
                for (int index = 0; index < num8; ++index)
                {
                    try
                    {
                        saveData.World.Add(BinaryWritingTools.ReadNullableString(r), SaveFileOperations.ReadLevel(r));
                    }
                    catch (Exception ex)
                    {
                        break;
                    }
                }
                r.ReadBoolean();
                saveData.ScoreDirty         = true;
                saveData.HasDoneHeartReboot = r.ReadBoolean();
                saveData.PlayTime           = r.ReadInt64();
                saveData.IsNew = string.IsNullOrEmpty(saveData.Level) || saveData.Level == "GOMEZ_HOUSE_2D";
                return(saveData);
            }
        }