Ejemplo n.º 1
0
            } // @ private PLAYERINFO GetPlayerInfo()

            /// <summary>
            /// Will get all craft details as a List<>
            /// </summary>
            /// <returns>List<> of CraftDetails populated with all crafting information.</returns>
            public List <CraftDetails> GetAllCraftDetails()
            {
                List <CraftDetails> ret = new List <CraftDetails>();
                ushort value;

                foreach (byte val in Enum.GetValues(typeof(Craft)))
                {
                    PlayerCraftLevels craftLevels = GetPlayerInformation().CraftLevels;
                    switch ((Craft)val)
                    {
                    case Craft.Alchemy:
                        value = craftLevels.Alchemy;
                        break;

                    case Craft.Bonecrafting:
                        value = craftLevels.Bonecraft;
                        break;

                    case Craft.Clothcraft:
                        value = craftLevels.Clothcraft;
                        break;

                    case Craft.Cooking:
                        value = craftLevels.Cooking;
                        break;

                    case Craft.Fishing:
                        value = craftLevels.Fishing;
                        break;

                    case Craft.Goldsmithing:
                        value = craftLevels.Goldsmithing;
                        break;

                    case Craft.Leathercraft:
                        value = craftLevels.Leathercraft;
                        break;

                    case Craft.Smithing:
                        value = craftLevels.Smithing;
                        break;

                    case Craft.Woodworking:
                        value = craftLevels.Woodworking;
                        break;

                    case Craft.Synergy:
                        value = craftLevels.Synergy;
                        break;

                    default:
                        continue;
                    }
                    CraftDetails details = new CraftDetails((Craft)val, ((value & 0x1FE0) >> 5), (CraftRank)(value & 0x1F), Convert.ToBoolean(((value & 0x8000) >> 15)));
                    //CraftDetails tmp = GetCraftDetails((Craft)val);
                    ret.Add(details);
                }
                return(ret);
            }
Ejemplo n.º 2
0
            /// <summary>
            /// Will get craft details about the passed craft
            /// </summary>
            /// <param name="craft">Craft to get details about</param>
            public CraftDetails GetCraftDetails(Craft craft)
            {
                // Get craft information from fface
                PlayerCraftLevels craftLevels = GetPlayerInformation().CraftLevels;

                // value of specific craft
                int value = 0;

                // See which craft is selected
                switch (craft)
                {
                    case Craft.Alchemy:
                        value = craftLevels.Alchemy;
                        break;
                    case Craft.Bonecrafting:
                        value = craftLevels.Bonecraft;
                        break;
                    case Craft.Clothcraft:
                        value = craftLevels.Clothcraft;
                        break;
                    case Craft.Cooking:
                        value = craftLevels.Cooking;
                        break;
                    case Craft.Fishing:
                        value = craftLevels.Fishing;
                        break;
                    case Craft.Goldsmithing:
                        value = craftLevels.Goldsmithing;
                        break;
                    case Craft.Leathercraft:
                        value = craftLevels.Leathercraft;
                        break;
                    case Craft.Smithing:
                        value = craftLevels.Smithing;
                        break;
                    case Craft.Woodworking:
                        value = craftLevels.Woodworking;
                        break;
                    case Craft.Synergy:
                        value = craftLevels.Synergy;
                        break;
                    default:
                        throw new ArgumentException("Unknown craft passed to GetCraftDetails()");

                } // @ switch (craft)

                // create return result
                CraftDetails details = new CraftDetails(craft, ((value & 0x1FE0) >> 5), (CraftRank)(value & 0x1F), Convert.ToBoolean(((value & 0x8000) >> 15)));
                //details.Capped = Convert.ToBoolean(((value & 0x8000) >> 15));
                //details.Level = ((value & 0x1FE0) >> 5);
                //details.Rank = (CraftRank)(value & 0x1F);
                //details.Skill = craft;

                return details;
            }
Ejemplo n.º 3
0
 /// <summary>
 /// Will get all craft details as a List<>
 /// </summary>
 /// <returns>List<> of CraftDetails populated with all crafting information.</returns>
 public List<CraftDetails> GetAllCraftDetails()
 {
     List<CraftDetails> ret = new List<CraftDetails>();
     ushort value;
     foreach (byte val in Enum.GetValues(typeof(Craft)))
     {
         PlayerCraftLevels craftLevels = GetPlayerInformation().CraftLevels;
         switch ((Craft)val)
         {
             case Craft.Alchemy:
                 value = craftLevels.Alchemy;
                 break;
             case Craft.Bonecrafting:
                 value = craftLevels.Bonecraft;
                 break;
             case Craft.Clothcraft:
                 value = craftLevels.Clothcraft;
                 break;
             case Craft.Cooking:
                 value = craftLevels.Cooking;
                 break;
             case Craft.Fishing:
                 value = craftLevels.Fishing;
                 break;
             case Craft.Goldsmithing:
                 value = craftLevels.Goldsmithing;
                 break;
             case Craft.Leathercraft:
                 value = craftLevels.Leathercraft;
                 break;
             case Craft.Smithing:
                 value = craftLevels.Smithing;
                 break;
             case Craft.Woodworking:
                 value = craftLevels.Woodworking;
                 break;
             case Craft.Synergy:
                 value = craftLevels.Synergy;
                 break;
             default:
                 continue;
         }
         CraftDetails details = new CraftDetails((Craft)val, ((value & 0x1FE0) >> 5), (CraftRank)(value & 0x1F), Convert.ToBoolean(((value & 0x8000) >> 15)));
         //CraftDetails tmp = GetCraftDetails((Craft)val);
         ret.Add(details);
     }
     return ret;
 }
Ejemplo n.º 4
0
            /// <summary>
            /// Will get craft details about the passed craft
            /// </summary>
            /// <param name="craft">Craft to get details about</param>
            public CraftDetails GetCraftDetails(Craft craft)
            {
                // Get craft information from fface
                PlayerCraftLevels craftLevels = GetPlayerInformation().CraftLevels;

                // value of specific craft
                int value = 0;

                // See which craft is selected
                switch (craft)
                {
                case Craft.Alchemy:
                    value = craftLevels.Alchemy;
                    break;

                case Craft.Bonecrafting:
                    value = craftLevels.Bonecraft;
                    break;

                case Craft.Clothcraft:
                    value = craftLevels.Clothcraft;
                    break;

                case Craft.Cooking:
                    value = craftLevels.Cooking;
                    break;

                case Craft.Fishing:
                    value = craftLevels.Fishing;
                    break;

                case Craft.Goldsmithing:
                    value = craftLevels.Goldsmithing;
                    break;

                case Craft.Leathercraft:
                    value = craftLevels.Leathercraft;
                    break;

                case Craft.Smithing:
                    value = craftLevels.Smithing;
                    break;

                case Craft.Woodworking:
                    value = craftLevels.Woodworking;
                    break;

                case Craft.Synergy:
                    value = craftLevels.Synergy;
                    break;

                default:
                    throw new ArgumentException("Unknown craft passed to GetCraftDetails()");
                } // @ switch (craft)

                // create return result
                CraftDetails details = new CraftDetails(craft, ((value & 0x1FE0) >> 5), (CraftRank)(value & 0x1F), Convert.ToBoolean(((value & 0x8000) >> 15)));

                //details.Capped = Convert.ToBoolean(((value & 0x8000) >> 15));
                //details.Level = ((value & 0x1FE0) >> 5);
                //details.Rank = (CraftRank)(value & 0x1F);
                //details.Skill = craft;

                return(details);
            } // @ public CraftDetails GetCraftDetails(Craft craft)