Ejemplo n.º 1
0
 public Trainer()
 {
     emu = new Cpu6800();
     // Set keyboard mapped memory 'high'
     emu.Memory[0xC003] = 0xFF;
     emu.Memory[0xC005] = 0xFF;
     emu.Memory[0xC006] = 0xFF;
     emu.Reset();
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Simulate keypress through memory-mapped locations C003-C006
        /// </summary>
        /// <param name="key"></param>
        public void PressKey(Keys key)
        {
            switch (key)
            {
            // pull appropriate bit at mem location LOW
            case Keys.Key0:
                emu.Memory[0xC006] &= 0xDF;
                break;

            case Keys.Key1:    // 1, ACCA
                emu.Memory[0xC006] &= 0xEF;
                break;

            case Keys.Key2:    // 2
                emu.Memory[0xC005] &= 0xEF;
                break;

            case Keys.Key3:    // 3
                emu.Memory[0xC003] &= 0xEF;
                break;

            case Keys.Key4:    // 4, INDEX
                emu.Memory[0xC006] &= 0xF7;
                break;

            case Keys.Key5:    // 5, CC
                emu.Memory[0xC005] &= 0xF7;
                break;

            case Keys.Key6:    // 6
                emu.Memory[0xC003] &= 0xF7;
                break;

            case Keys.Key7:    // 7, RTI;
                emu.Memory[0xC006] &= 0xFB;
                break;

            case Keys.Key8:    // 8
                emu.Memory[0xC005] &= 0xFB;
                break;

            case Keys.Key9:    // 9
                emu.Memory[0xC003] &= 0xFB;
                break;

            case Keys.KeyA:    // A, Auto
                emu.Memory[0xC006] &= 0xFD;
                break;

            case Keys.KeyB:    // B
                emu.Memory[0xC005] &= 0xFD;
                break;

            case Keys.KeyC:    // C
                emu.Memory[0xC003] &= 0xFD;
                break;

            case Keys.KeyD:    // D, Do
                emu.Memory[0xC006] &= 0xFE;
                break;

            case Keys.KeyE:    // E, Exam
                emu.Memory[0xC005] &= 0xFE;
                break;

            case Keys.KeyF:    // F
                emu.Memory[0xC003] &= 0xFE;
                break;

            case Keys.KeyReset:    // RESET
                emu.Reset();
                break;
            }
        }