public void CowsEnded(CowsManager controller) { if (panelWin.gameObject.activeSelf == false) { panelLose.gameObject.SetActive(true); } }
private void Awake() { if (instance == null) { instance = this; agentChooser = FindObjectOfType <AgentChooser>(); pointsManager = FindObjectOfType <PointsManager>(); cowsManager = FindObjectOfType <CowsManager>(); agentsInfoGetter = FindObjectOfType <AgentsInfoGetter>(); aliensInfoGetter = FindObjectOfType <AliensInfoGetter>(); charactersInfo = FindObjectOfType <CharactersInfo>(); } else { Destroy(gameObject); } }