private void Start() { pCow = GetComponentInParent <Cow_Animation_Behaviour>(); foreach (Grass_Manager field in _Field_Manager.Subfields) { if (!field.busy) { Debug.Log("FIELD FOUND"); activeField = field; field.busy = true; fieldAvailable = true; break; } } }
private void Update() { cab = GetComponentInParent <Cow_Animation_Behaviour>(); }