static void Giggle(object sender, CowTippedEventArgs e)
    {
        Cow c = sender as Cow;

        Debug.Log("GIGGLE GIGGLE... We made " + c.Name + " Moo");
        switch (e.currCowState)
        {
        case CowState.Awake:
            Debug.Log("RUN!");
            break;

        case CowState.Sleeping:
            Debug.Log("TICKLEING");
            break;

        case CowState.Dead:
            Debug.Log("YUM TIME FOR DINZ");
            break;
        }
    }
Ejemplo n.º 2
0
    static void Gigg(object sender, CowTippedEventArgs e)
    {
        Cow c = sender as Cow;

        Console.WriteLine("Gig gig. we made " + c.Name + " moo!");

        switch (e.CurrentCowState)
        {
        case CowState.Awake:
            Console.WriteLine("RUN!");
            break;

        case CowState.Sleeping:
            Console.WriteLine("Tickle it");
            break;

        case CowState.Dead:
            Console.WriteLine("Butcher it");
            break;
        }
    }