Ejemplo n.º 1
0
        /// <summary>
        /// Sets up the current scene and creates a new training course for this scene.
        /// </summary>
        /// <param name="courseName">Name of the training course.</param>
        public static void SetupSceneAndTraining(string courseName)
        {
            TrainingSceneSetup.Run();

            string errorMessage = null;

            if (CourseAssetUtils.DoesCourseAssetExist(courseName) || CourseAssetUtils.CanCreate(courseName, out errorMessage))
            {
                if (CourseAssetUtils.DoesCourseAssetExist(courseName))
                {
                    CourseAssetManager.Load(courseName);
                }
                else
                {
                    CourseAssetManager.Import(EntityFactory.CreateCourse(courseName));
                    AssetDatabase.Refresh();
                }

                SetCourseInCurrentScene(courseName);
            }

            if (string.IsNullOrEmpty(errorMessage) == false)
            {
                Debug.LogError(errorMessage);
            }

            try
            {
                EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
            }
            catch (Exception ex)
            {
                Debug.LogError(ex);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Creates and saves a new simple example scene.
        /// </summary>
        /// <remarks>The new scene is meant to be used for step by step guides.</remarks>
        public static void CreateNewSimpleExampleScene()
        {
            string courseName = SimpleExampleName;
            int    counter    = 1;

            while (CourseAssetUtils.DoesCourseAssetExist(courseName) || CourseAssetUtils.CanCreate(courseName, out string errorMessage) == false)
            {
                courseName = $"{SimpleExampleName}_{counter}";
                counter++;
            }

            CreateNewScene(courseName);

            GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);

            sphere.name = "Sphere";
            sphere.transform.position = new Vector3(0f, 0.5f, 2f);

            GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);

            plane.name = "Plane";
            plane.transform.localScale = new Vector3(2f, 2f, 2f);

            SetupSceneAndTraining(courseName);
        }