Ejemplo n.º 1
0
 public override void ChangeRelationsAfterBattle(Country attackerCountry)
 {
     if (!attackerCountry.isDefaultCountry)
     {
         Debug.Log("Changing relations because WorldAgent has been conquered");
         CountryRelation countryRelation = CountryManager.instance.GetRelationBetweenCountries(MyCountry, attackerCountry);
         countryRelation.ChangeAmount(-5);
     }
 }
Ejemplo n.º 2
0
    public void PayForBetterRelations()
    {
        const int payAmount            = 100;
        const int changeRelationAmount = 10;

        Country playerCountry = CountryManager.instance.PlayerCountry;
        Item    item          = new Item(ItemType.Gold, payAmount);

        if (playerCountry.CanTradeItem(item))
        {
            CountryRelation countryRelation = CountryManager.instance.GetRelationBetweenCountries(playerCountry, currentCountry);
            countryRelation.ChangeAmount(changeRelationAmount);

            playerCountry.Inventory.MoveItemToInventory(item, currentCountry.Inventory);

            RefreshAll();
            AudioManager.instance.ClickButton();
        }
    }