public void DelettePoint(CostillaPoint mPoint) { ResetValues(); }
void AddPart(VerticeAngle verticeAngle) { CostillaPoint newPoint = Instantiate(mPoint, verticeAngle.transform.position, Quaternion.identity, container); newPoint.Init(this); }
public void DelettePoint(CostillaPoint mPoint) { ResetValues(); }
void AddPart(VerticeAngle verticeAngle) { CostillaPoint newPoint = Instantiate(mPoint, verticeAngle.transform.position, Quaternion.identity, container); newPoint.Init(this); }