Ejemplo n.º 1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Cadavre")
     {
         dataBank = null;
     }
 }
Ejemplo n.º 2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Cadavre")
     {
         dataBank = collision.gameObject.GetComponent <CorpseBehavior>();
     }
 }
Ejemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.L))
        {
            hp--;
        }

        if (data.Count > dataCap)
        {
            data.RemoveAt(data.Count - 1);
            Debug.Log("you went over your data cap!");
        }

        if (hp > hpCap)
        {
            hp = hpCap;
            Debug.Log("can't have more life");
        }

        if (dataBank != null)
        {
            if (data.Count < dataCap)
            {
                if (dataBank.Data > 0)
                {
                    if (!nfc)
                    {
                        nfc = true;
                        A   = StartCoroutine(DATAsteal(dataBank, 2f));
                    }
                }
                else
                {
                    dataBank = null;
                }
            }
        }

        if ((nfc) && (dataBank == null))
        {
            StopCoroutine(A);
            nfc = false;
            dataUI.transform.GetChild(3).GetChild(0).gameObject.SetActive(false);
        }

        dataUI.transform.GetChild(1).GetChild(1).GetComponent <Image>().fillAmount = hp / hpCap;
        dataUI.transform.GetChild(0).GetChild(1).GetComponent <Image>().fillAmount = (float)data.Count / dataCap;
    }
Ejemplo n.º 4
0
    IEnumerator DATAsteal(CorpseBehavior corpse, float time)
    {
        dataUI.transform.GetChild(3).GetChild(0).gameObject.SetActive(true);
        float animationTime = 0;

        while (animationTime < time)
        {
            animationTime += 0.01f;
            dataUI.transform.GetChild(3).GetChild(0).GetComponent <Image>().fillAmount = animationTime / time;
            yield return(new WaitForSeconds(0.01f));
        }
        corpse.Data--;
        data.Add(0);
        nfc = false;
        dataUI.transform.GetChild(3).GetChild(0).gameObject.SetActive(false);
    }