IEnumerator HighlightCurrentPlanet() { currPlanetHighlight.SetActive(false); yield return(new WaitForSeconds(0.5f)); currPlanetHighlight.SetActive(true); currPlanetHighlight.transform.position = sectorTiles[1].thirdSeat; StartCoroutine(CoroutineUtil.LerpColor(currPlanetHighlight.GetComponent <SpriteRenderer>(), new Color(1, 1, 1, 0), new Color(1, 1, 1, 1), 1f)); }