Ejemplo n.º 1
0
        /// <summary>
        /// 获取等待指示器
        /// </summary>
        /// <param name="waitType">等待类型</param>
        /// <param name="duration">等待时间</param>
        /// <returns></returns>
        static YieldInstruction getInstruction(
            CoroutineAction.WaitType waitType, float duration = 0)
        {
            switch (waitType)
            {
            case CoroutineAction.WaitType.WaitForEndOfFrame:
                return(new WaitForEndOfFrame());

            case CoroutineAction.WaitType.WaitForFixedUpdate:
                return(new WaitForFixedUpdate());

            case CoroutineAction.WaitType.WaitForSeconds:
                return(new WaitForSeconds(duration));

            //case CoroutineAction.WaitType.WaitForSecondsRealtime:
            //    return new WaitForSecondsRealtime(duration);
            default:
                return(null);
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// 添加行动
 /// </summary>
 /// <param name="action">行动</param>
 /// <param name="waitType">等待类型</param>
 /// <param name="duration">等待时间</param>
 public static void addAction(UnityAction action,
                              CoroutineAction.WaitType waitType, float duration = 0)
 {
     actions.Add(new CoroutineAction(action, waitType, duration));
 }