Ejemplo n.º 1
0
        /// <inheritdoc/>
        public void Dispose()
        {
            NativeDirectCommandQueue.Signal(NativeDirectFence, NextDirectFenceValue);
            NativeDirectCommandQueue.Wait(NativeDirectFence, NextDirectFenceValue);

            ShaderResourceViewAllocator.Dispose();

            ComputeAllocatorPool.Dispose();
            CopyAllocatorPool.Dispose();
            DirectAllocatorPool.Dispose();

            NativeComputeCommandQueue.Dispose();
            NativeCopyCommandQueue.Dispose();
            NativeDirectCommandQueue.Dispose();

            NativeComputeFence.Dispose();
            NativeDirectFence.Dispose();
            NativeDirectFence.Dispose();

            NativeDevice.Dispose();
        }
Ejemplo n.º 2
0
        public void Dispose()
        {
            NativeDirectCommandQueue.Signal(NativeDirectFence, NextDirectFenceValue);
            NativeDirectCommandQueue.Wait(NativeDirectFence, NextDirectFenceValue);

            CommandList.Dispose();
            CopyCommandList.Dispose();

            DepthStencilViewAllocator.Dispose();
            RenderTargetViewAllocator.Dispose();
            ShaderResourceViewAllocator.Dispose();

            BundleAllocatorPool.Dispose();
            ComputeAllocatorPool.Dispose();
            CopyAllocatorPool.Dispose();
            DirectAllocatorPool.Dispose();

            NativeComputeCommandQueue.Dispose();
            NativeCopyCommandQueue.Dispose();
            NativeDirectCommandQueue.Dispose();

            NativeComputeFence.Dispose();
            NativeDirectFence.Dispose();
            NativeDirectFence.Dispose();

            foreach (IDisposable disposable in Disposables)
            {
                disposable.Dispose();
            }

            fenceEvent.Dispose();

            nativeDirect3D11Device?.Dispose();

            NativeDevice.Dispose();
        }