void Awake() { chart = gameObject.GetComponentInChildren <CoordinateChart>(); chart.RemoveData(); var serie = chart.AddSerie(SerieType.Line); serie.symbol.type = SerieSymbolType.None; serie.maxCache = maxCacheDataNumber; chart.xAxises[0].maxCache = maxCacheDataNumber; timeNow = DateTime.Now; timeNow = timeNow.AddSeconds(-maxCacheDataNumber); }
void Awake() { chart = gameObject.GetComponentInChildren <CoordinateChart>(); chart.RemoveData(); var serie = chart.AddSerie(SerieType.Line); serie.symbol.show = false; serie.maxCache = maxCacheDataNumber; chart.xAxes[0].maxCache = maxCacheDataNumber; timeNow = DateTime.Now; timeNow = timeNow.AddSeconds(-maxCacheDataNumber); serie.insertDataToHead = insertDataToHead; chart.xAxes[0].insertDataToHead = insertDataToHead; }