void Awake()
    {
        chart = gameObject.GetComponentInChildren <CoordinateChart>();
        chart.RemoveData();
        var serie = chart.AddSerie(SerieType.Line);

        serie.symbol.type         = SerieSymbolType.None;
        serie.maxCache            = maxCacheDataNumber;
        chart.xAxises[0].maxCache = maxCacheDataNumber;
        timeNow = DateTime.Now;
        timeNow = timeNow.AddSeconds(-maxCacheDataNumber);
    }
        void Awake()
        {
            chart = gameObject.GetComponentInChildren <CoordinateChart>();
            chart.RemoveData();
            var serie = chart.AddSerie(SerieType.Line);

            serie.symbol.show       = false;
            serie.maxCache          = maxCacheDataNumber;
            chart.xAxes[0].maxCache = maxCacheDataNumber;
            timeNow = DateTime.Now;
            timeNow = timeNow.AddSeconds(-maxCacheDataNumber);

            serie.insertDataToHead          = insertDataToHead;
            chart.xAxes[0].insertDataToHead = insertDataToHead;
        }