public void LaunchSpawnCooldownFeedback() { cdMng.gameObject.SetActive(true); cdMng.Launch(TimeToRespawn); cdMng.OnFinish += MakeDragable; cdMng.GetComponent <SpriteRenderer>().color = Color.green; }
public void LaunchSpawnCooldownFeedback() { cdMng.gameObject.SetActive(true); cdMng.Launch(TimeToRespawn); cdMng.OnFinish += MakeDragable; cdMng.GetComponent <SpriteRenderer>().color = Color.green; }