public virtual void Update(GameTime gameTime) { attackTimer.Update(gameTime); }
void Update() { laserCooldown.Update(Time.deltaTime); //Debug.DrawLine(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition)); }
public virtual void Update(GameTime gameTime) { attackTimer.Update(gameTime); }
void Update() { laserCooldown.Update(Time.deltaTime); //Debug.DrawLine(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition)); }