public void InitConfig() { Coo.InitConfig(); InitTSkillConfig(); if (!GameScene.IsWarEditor()) { Test_StartGame(); } }
public static void Main(string[] args) { Employee employee = new Employee(); Handler manager = new Manager(employee); Handler buHead = new BuHead(); Handler coo = new Coo(); manager.SetSuccessor(buHead); buHead.SetSuccessor(coo); Console.WriteLine("Employee applied leave for 5 days --->\n"); employee.ApplyForLeave(5); Console.WriteLine("\nEmployee applied leave for 15 days --->\n"); employee.ApplyForLeave(15); Console.WriteLine("\nEmployee applied leave for 29 days --->\n"); employee.ApplyForLeave(29); Console.WriteLine("\nEmployee applied leave for 50 days --->\n"); employee.ApplyForLeave(50); }