public ConveyorControlPanel(Conveyor aConveyor) { mConveyor = aConveyor; InitializeComponent(); BackColor = SystemColors.Control; }
public void ProcessBaggageTest_IfStatementElse() { MPA mpa = new MPA(); Conveyor conveyor = new Conveyor(5, 6) { DestinationGate = 2 }; //Conveyor conveyornext = new Conveyor(5, 6) { DestinationGate = 2}; conveyor.Status = BaggageStatus.Busy; Baggage baggage = new Baggage() { DestinationGate = 2 }; var var = 0; mpa.AddNextNode(conveyor); //mpa.AddNextNode(conveyornext); mpa.PassBaggage(baggage); if (mpa.NextNode.OnNodeStatusChangedToFree != null) { var = mpa.NextNode.OnNodeStatusChangedToFree.GetInvocationList().Length; } Assert.AreEqual(var, 1); //Assert.AreEqual(mpa.baggagesToWait.Count, 1); }
public Node AddNode(string buildType) { switch (buildType) { case "Conveyor": Conveyor co = new Conveyor(); conveyors.Add(co); return(co); case "CheckIn": CheckIn ch = new CheckIn(); checkIns.Add(ch); return(ch); case "DropOff": DropOff dr = new DropOff(); dropOffs.Add(dr); return(dr); case "Branch": BranchingConveyor br = new BranchingConveyor(); branchingConveyors.Add(br); return(br); } return(null); }
public override void HandleCommand(Command command, bool isImport = false) { Assert.ArgumentNotNull(command, "command"); var textCommand = command as TextCommand; if (textCommand == null) { return; } string commandText = textCommand.CommandText.Trim(); Match match = _regexOutput.Match(commandText); if (match.Success) { textCommand.Handled = true; if (!match.Groups[1].Success) { return; } string str = match.Groups[1].Value; Conveyor.PushMessage(new OutputToAdditionalWindowMessage(str[str.Length - 1] == '}' ? str.Substring(0, str.Length - 1) : str)); } }
public void ProcessBaggage_Else_Statement() { Baggage baggage = new Baggage() { Secure = 6 }; Security security = new Security(); CheckIn checkIn = new CheckIn(); Conveyor conveyor = new Conveyor(5, 6); DropOff dropOff = new DropOff(); checkIn.NextNode = conveyor; conveyor.NextNode = security; security.NextNode = dropOff; int count = 0; dropOff.Status = BaggageStatus.Busy; security.PassBaggage(baggage); if (security.NextNode.OnNodeStatusChangedToFree != null) { count = security.NextNode.OnNodeStatusChangedToFree.GetInvocationList().Length; } Assert.AreEqual(1, count); }
public void ProcessBaggage_If_Statement() { Security security = new Security(); CheckIn checkIn = new CheckIn(); Conveyor conveyor = new Conveyor(5, 4); DropOff dropOff = new DropOff(); checkIn.NextNode = conveyor; conveyor.NextNode = security; security.NextNode = dropOff; List <Baggage> baggages = new List <Baggage>() { new Baggage() { Secure = 2 }, new Baggage() { Secure = 7 }, }; foreach (Baggage baggage in baggages) { security.PassBaggage(baggage); } Assert.AreEqual(2, security.baggageAgainstSecurityPolicy.Count); }
public int CreateConveyor(Conveyor conveyor) { _context.Conveyors.Add(conveyor); _context.SaveChanges(); return(conveyor.Id); }
public void LinkTwoNodes_Test() { Engine engine = new Engine(); CheckIn checkIn = new CheckIn() { DestinationGate = 1, Status = BaggageStatus.Free }; DropOff dropOff = new DropOff() { DestinationGate = 1, Status = BaggageStatus.Free }; MPA mpa = new MPA(); DateTime date = new DateTime(2019, 6, 9, 14, 56, 0); Conveyor conveyor = new Conveyor(5, 1000) { DestinationGate = 1, Status = BaggageStatus.Free }; Conveyor conveyor2 = new Conveyor(5, 1000) { DestinationGate = 1, Status = BaggageStatus.Free }; Settings set = new Settings(); engine.LinkTwoNodes(checkIn, conveyor); engine.LinkTwoNodes(conveyor, dropOff); //Assert.AreEqual(3,set.nextNodes.Count ); }
void Start() { var newGO = new GameObject(); newGO.transform.parent = transform.parent; newGO.transform.localPosition = transform.localPosition; newGO.transform.localRotation = transform.localRotation; newGO.transform.localScale = transform.localScale; newGO.name = "Roller"; var newRB = newGO.AddComponent <Rigidbody>(); newRB.isKinematic = true; transform.parent = newGO.transform; transform.ResetLocal(); rb = gameObject.AddComponent <Rigidbody>(); var hj = gameObject.AddComponent <HingeJoint>(); hj.anchor = Vector3.zero; hj.connectedBody = newRB; rb.constraints = RigidbodyConstraints.FreezePosition; rb.angularDrag = 1; conveyor = GetComponentInParent <Conveyor>(); var mc = gameObject.AddComponent <MeshCollider>(); mc.convex = true; }
public void SetConveyor(Conveyor conveyor) { if (_currentConveyor == null) { _currentConveyor = conveyor; } }
public void LeaveConveyor(Conveyor conveyor) { if (_currentConveyor == conveyor) { _currentConveyor = null; } }
static List <Conveyor> GetNetsInTheWay(Map originalMap, Conveyor netToRoute, out bool routingComplete) { AutoroutingMap map = new AutoroutingMap(originalMap); AutoroutingNet net = new AutoroutingNet(); net.Start = map.tiles[netToRoute._start.X, netToRoute._start.Y]; net.End = map.tiles[netToRoute._end.X, netToRoute._end.Y]; List <AutoroutingNet> netIdsInTheWay = new List <AutoroutingNet>(); var autorouteResult = Autoroute(map, net, netIdsInTheWay); routingComplete = autorouteResult != null; List <Conveyor> ret = netIdsInTheWay.Select(x => x.originalConveyor).ToList(); foreach (Conveyor c in originalMap._conveyors) { if (c == netToRoute) { continue; } if (c.GetOccupiedTiles().Where(x => x == netToRoute._start || x == netToRoute._end).Count() > 0) { ret.Add(c); } } return(ret); }
public void PassBaggageTest() { DropOff dropOff = new DropOff(5, "Drop1"); CheckIn checkIn = new CheckIn(dropOff, "CheckIn", 1); Conveyor conveyor1 = new Conveyor(dropOff, "Conveyor1"); conveyor1.IsBroken = false; Conveyor conveyor2 = new Conveyor(dropOff, "Conveyor2"); conveyor2.IsBroken = false; MainProcessArea mpa = new MainProcessArea("mpa"); LinkedList linkedList = new LinkedList(); CreateLinkList linkedLinked = new CreateLinkList(linkedList, checkIn, conveyor1, conveyor2, dropOff); Passenger passenger = new Passenger("TTT", dropOff); Baggage baggage = new Baggage(dropOff, 5, passenger); linkedList.PassBaggage(baggage); //Assert.AreEqual(1, checkIn.baggage.Count); //Assert.AreEqual(1, conveyor1.baggage.Count); //Assert.AreEqual(1, mpa.baggage.Count); //Assert.AreEqual(1, conveyor2.baggage.Count); Assert.AreEqual(1, dropOff.baggage.Count); }
private void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.GetComponent <Conveyor>()) { currentConveyor = null; } }
public void Run_Test() { Engine engine = new Engine(); CheckIn checkIn = new CheckIn() { DestinationGate = 1, Status = BaggageStatus.Free }; DropOff dropOff = new DropOff() { DestinationGate = 1, Status = BaggageStatus.Free, }; MPA mpa = new MPA(); DateTime date = new DateTime(2019, 6, 9, 16, 40, 0); Conveyor conveyor = new Conveyor(1, 1000) { DestinationGate = 1, Status = BaggageStatus.Free }; engine.AddFlight(date, "bbb", 3, 1); engine.AddDispatcher(); engine.AddCheckIn(checkIn); engine.AddConveyorPart(conveyor); engine.AddDropOff(dropOff); engine.LinkTwoNodes(checkIn, conveyor); engine.LinkTwoNodes(conveyor, dropOff); engine.Run(); Assert.AreEqual(1, Convert.ToInt32(dropOff.baggages.Count)); }
/// <summary> /// Запуск процесса пострройки /// </summary> public void Construct(Conveyor conveyor) { conveyor.BuildFrame(); conveyor.BuildEngine(); conveyor.BuildWheels(); conveyor.BuildDoors(); }
public Conveyor AddConveyor() { Conveyor c = new Conveyor(); conveyors.Add(c); return(c); }
public override void Load() { base.Load(); ConveyorSoundEffect = ContentManager.ConveyorSoundEffect.CreateInstance(); ConveyorSoundEffect.Volume = 0.4f; Player = new Player(new PlayerInput() { Jump = Keys.W, Left = Keys.A, Right = Keys.D, Windup = Keys.Space }) { MaxSpeed = new Vector2(10, 10), MaxAcceleration = 3, Acceleration = 1f, ConveyorSpeed = ConveyorSpeed }; Player.Position = new Vector2(1000, 470 - Player.Size.Height); Progressbar = new Progressbar(Player, new System.Drawing.Size(80, 20)) { MaxValue = Player.ALIVE_MAX, Value = 0 }; ConveyorHitBox = new Sprite() { Texture = ContentManager.ProgressBarBackground, Position = new Vector2(JamGame.ScreenWidth - 1000, 470), Size = new System.Drawing.Size(2000, 80) }; Conveyor = new Conveyor() { Position = new Vector2(JamGame.ScreenWidth - 1080, 400), Size = new System.Drawing.Size(2000, 100) }; Clock = new Clock(ContentManager.Clock, 30) { Position = new Vector2(JamGame.ScreenWidth - 592, 115), Size = new System.Drawing.Size(175, 175) }; Components.Add(Clock); // Häcksler Components.Add(new Chopper() { Position = new Vector2(25, 600), Size = new System.Drawing.Size(JamGame.ScreenWidth - 900, 600) }); Components.Add(Progressbar); Components.Add(ConveyorHitBox); Components.Add(Conveyor); Components.Add(Player); GameStarted = false; GameStartTimer = 0; Conveyor.AnimationManager.Animation.FrameSpeed = 999999; Level = 1; AddDebugInfo(); }
public void SaveUnitsConfiguration() { Needle.SaveConfiguration("NeedleConfiguration"); Conveyor.SaveConfiguration("ConveyorConfiguration"); Charger.SaveConfiguration("ChargerConfiguration"); Rotor.SaveConfiguration("RotorConfiguration"); Pomp.SaveConfiguration("PompConfiguration"); }
public KeyboardPractice() { GameService.GameIntegration.FocusGw2(); Conveyor = new Conveyor() { Parent = ContentService.Graphics.SpriteScreen }; }
// Use this for initialization void Start() { if (isServer) { conveyor = GameObject.FindGameObjectWithTag("Conveyor").GetComponent <Conveyor>(); UpdateObjectTexts("Empty"); } }
// --------------------- CUSTOM METHODS ---------------- // commands void MoveOnConveyor() { conveyorVelocity = conveyorVelocity.normalized * Conveyor.GetSpeed(); vel = Vector3.Lerp(vel, conveyorVelocity, Time.deltaTime * 5); rb.MovePosition(transform.position + vel * Time.deltaTime); //transform.position += vel * Time.deltaTime; conveyorVelocity = Vector3.zero; }
public void LoadUnitsConfiguration() { Needle.LoadConfiguration("NeedleConfiguration"); Conveyor.LoadConfiguration("ConveyorConfiguration"); Charger.LoadConfiguration("ChargerConfiguration"); Rotor.LoadConfiguration("RotorConfiguration"); Pomp.LoadConfiguration("PompConfiguration"); }
private void OnCollisionEnter2D(Collision2D collision) { isFalling = false; if (collision.gameObject.GetComponent <Conveyor>()) { currentConveyor = collision.gameObject.GetComponent <Conveyor>(); } }
public virtual void Pump(ISourceAdapter <TRow> sourceAdapter, IEnumerable <ITargetAdapter <TRow> > targetAdapters) { using var resetCurrentSourceAdapter = new Resettable <ISourceAdapter <TRow> >(CurrentSourceAdapter = sourceAdapter, adapter => CurrentSourceAdapter = null); using var setEventFinishedResettable = new Resettable <ManualResetEvent>(FinishedEvent, evt => evt.Set()); SetupAndHealthCheckAdapters(sourceAdapter, targetAdapters, out var targetAdaptersCount); using var unSetupAdaptersResettable = new Resettable <object>(this, obj => UnSetupAdapters(sourceAdapter, targetAdapters)); sourceAdapter.Prepare(); using var unPrepareSourceAdapterResettable = new Resettable <ISourceAdapter <TRow> >(sourceAdapter, adapter => adapter.UnPrepare()); foreach (var targetAdapter in targetAdapters) { targetAdapter.Prepare(sourceAdapter); } CheckDeadlockPotential(sourceAdapter, targetAdapters); var targetAdapterIndex = 0; var targetAdapterConveyors = new Conveyor <TRow> [targetAdaptersCount]; foreach (var targetAdapter in targetAdapters) { targetAdapterConveyors[targetAdapterIndex++] = new Conveyor <TRow>((row, context) => { ((ITargetAdapter <TRow>)context).Process(row); sourceAdapter.ReleaseRow(row); }, targetAdapter); } try { foreach (var targetAdapterConveyor in targetAdapterConveyors) { targetAdapterConveyor.Start(); } var sourceRows = sourceAdapter.RowsEnumerable; foreach (var row in sourceRows) { foreach (var targetAdapterConveyor in targetAdapterConveyors) { targetAdapterConveyor.InsertPacket(row); } } foreach (var targetAdapterConveyor in targetAdapterConveyors) { targetAdapterConveyor.StopAndWait(); } targetAdapters.ForEach(adapter => adapter.UnPrepare()); } catch (Exception e) { targetAdapterConveyors.ForEach(conveyor => conveyor.Stop(), typeof(InvalidOperationException), false); targetAdapters.ForEach(adapter => adapter.AbortedWithException(e)); throw; } }
public void ConveyorInitialisation() { DropOff drop = new DropOff(5, "Drop1"); Conveyor conv = new Conveyor(drop, "Conv1"); conv.Number = 0; Assert.AreEqual(conv.Number, 0); }
internal void RebuildConveyorList() { if (DateTime.Now - Conveyor.LastRebuild > TimeSpan.FromSeconds(30)) { HashSet <IMyEntity> entities = new HashSet <IMyEntity>(); MyAPIGateway.Entities.GetEntities(entities, x => x.Physics != null && !x.Closed); Conveyor.RebuildConveyorList(entities); } }
protected override void Unload() { this.StopButton.Dispose(); this.StopButton = null; this.Conveyor.Dispose(); this.Conveyor = null; this.StopPlayback(); GameService.Overlay.BlishHudWindow.RemoveTab(MusicianTab); ModuleInstance = null; }