Ejemplo n.º 1
0
        private List <Edge> GetEdgeList()
        {
            var matrix      = ConvertToMatrix.GetMatrix(_graf);
            var edgeList    = new List <Edge>();
            var vertexStack = new Stack <int>();
            var rootList    = new List <int>();

            var root = _mainDrawer.GetCheckedVetex();

            vertexStack.Push(root);

            while (vertexStack.Count != 0)
            {
                var edge = _graf.GetEdgeList().FirstOrDefault(e => e.StartVertex == vertexStack.Peek() || e.FinishVertex == vertexStack.Peek());
                if (edge == null)
                {
                    rootList.Add(vertexStack.Pop());
                    continue;
                }

                if (edge.StartVertex == vertexStack.Peek())
                {
                    vertexStack.Push(edge.FinishVertex);
                }
                else
                {
                    vertexStack.Push(edge.StartVertex);
                }
                _graf.DeleteEdge(edge);
            }

            rootList.Reverse();
            for (var i = 0; i < rootList.Count - 1; i++)
            {
                edgeList.Add(new Edge(rootList[i], rootList[i + 1], 0, false));
            }

            _graf.Restore(matrix);

            return(edgeList);
        }
Ejemplo n.º 2
0
 internal Warshall(Graf graf)
 {
     _graf      = graf;
     _intMatrix = ConvertToMatrix.GetMatrix(_graf);
     ApplyAlgoritm();
 }
Ejemplo n.º 3
0
        public void DoIt()
        {
            var matrix     = ConvertToMatrix.GetMatrix(_graf);
            var copyMatrix = ConvertToMatrix.GetMatrix(_graf);
            var start      = _mainDrawer.GetVertexForDej() - 1;
            var finish     = _mainDrawer.GetVertexForDej() - 1;

            for (var i = 0; i < matrix.GetLength(0); i++)
            {
                for (var j = 0; j < matrix.GetLength(0); j++)
                {
                    if (matrix[i, j] == 0)
                    {
                        matrix[i, j]     = 999999999;
                        copyMatrix[i, j] = 999999999;
                    }
                }
            }

            var changed = true;

            while (changed)
            {
                changed = false;
                for (var i = 0; i < matrix.GetLength(0); i++)
                {
                    for (var j = 0; j < matrix.GetLength(0); j++)
                    {
                        for (var k = 0; k < matrix.GetLength(0); k++)
                        {
                            if (matrix[i, j] > matrix[i, k] + matrix[k, j])
                            {
                                matrix[i, j] = matrix[i, k] + matrix[k, j];
                                changed      = true;
                            }
                        }
                    }
                }
            }

            _result = matrix[start, finish].ToString();

            for (var i = 0; i < matrix.GetLength(0); i++)
            {
                matrix[i, i] = 0;
            }

            var vertexList = new List <int>();

            var s = matrix[start, finish];

            while (s > 0)
            {
                for (var i = 0; i < copyMatrix.GetLength(0); i++)
                {
                    if (copyMatrix[i, finish] < 10000)
                    {
                        if (s - copyMatrix[i, finish] == matrix[start, i])
                        {
                            s -= copyMatrix[i, finish];
                            vertexList.Add(finish + 1);
                            finish = i;
                            break;
                        }
                    }
                }
            }

            vertexList.Add(start + 1);
            vertexList.Reverse();

            var edgeList = new List <Edge>();

            for (var i = 0; i < vertexList.Count - 1; i++)
            {
                var edge = _graf.GetEdgeList().FirstOrDefault(e =>
                                                              e.StartVertex == vertexList[i] && e.FinishVertex == vertexList[i + 1]);
                if (edge != null)
                {
                    edgeList.Add(edge);
                }
            }

            _mainDrawer.TimingDraw(edgeList);
        }