Ejemplo n.º 1
0
    void OnGUI()
    {
        float guiscale = Screen.width / 800f;

        style.box.fontSize    = Mathf.RoundToInt(guiscale * 20);
        style.button.fontSize = Mathf.RoundToInt(guiscale * 20);
        style.label.fontSize  = Mathf.RoundToInt(guiscale * 20);
        optionlabel.fontSize  = Mathf.RoundToInt(guiscale * 36);
        style.GetStyle("talk_player").fontSize = Mathf.RoundToInt(guiscale * 20);

        float rectwith = guiscale * 330;

        switch (guistate)
        {
        case guiState.ANSWERS_MENU:
            GUILayout.BeginArea(new Rect(Screen.width * 0.1f, Screen.height * 0.1f, Screen.width * 0.8f, Screen.height * 0.8f));
            GUILayout.BeginVertical();
            OptionConversationNode options = (OptionConversationNode)guioptions.getNode();

            GUILayout.Label(GUIManager.Instance.Last, optionlabel);
            for (int i = 0; i < options.getLineCount(); i++)
            {
                ConversationLine ono = options.getLine(i);
                if (ConditionChecker.check(options.getLineConditions(i)))
                {
                    if (GUILayout.Button((string)ono.getText(), style.button))
                    {
                        GameObject.Destroy(blur);
                        guioptions.clicked(i);
                        Tracker.T().Choice(GUIManager.Instance.Last, ono.getText());
                        Tracker.T().RequestFlush();
                        Interacted();
                    }
                }
                ;
            }
            GUILayout.EndVertical();
            GUILayout.EndArea();
            break;

        default: break;
        }
    }
Ejemplo n.º 2
0
    void OnGUI()
    {
        float guiscale = Screen.width / 800f;

        style.box.fontSize    = Mathf.RoundToInt(guiscale * 20);
        style.button.fontSize = Mathf.RoundToInt(guiscale * 20);
        style.label.fontSize  = Mathf.RoundToInt(guiscale * 20);
        optionlabel.fontSize  = Mathf.RoundToInt(guiscale * 36);
        //style.label.fontSize = Mathf.RoundToInt(guiscale * 20);
        style.GetStyle("talk_player").fontSize = Mathf.RoundToInt(guiscale * 20);

        float rectwith = guiscale * 330;

        switch (guistate)
        {
        case guiState.TALK_PLAYER:
            /*GUILayout.BeginArea (new Rect ((Screen.width/2)-rectwith/2, 50, rectwith, 400));
             * GUILayout.BeginHorizontal ();
             * GUILayout.Box (guitext,style.GetStyle("talk_player"));
             * GUILayout.EndHorizontal ();
             * GUILayout.EndArea ();*/
            break;

        case guiState.TALK_CHARACTER:
            /*GUIStyle current = new GUIStyle(style.box);
             * if (this.guitalkerObject != null) {
             * position = Camera.current.WorldToScreenPoint (this.guitalkerObject.transform.position);
             * Color tmp = Color.black;
             * NPC cha = data.getChapters () [current_chapter].getCharacter (guitalker);
             *
             *
             * ColorUtility.TryParseHtmlString(
             *  cha.getTextFrontColor()
             *  ,out tmp);
             *
             * current.normal.textColor = tmp;
             * current.normal.background = BorderGenerator.generateFor (cha);
             * }else
             * position = new Vector2(Screen.width/2,100);
             *
             * if(position.x <= rectwith/2)
             * position.x = rectwith/2;
             * else if(position.x >= (Screen.width - rectwith/2) )
             * position.x = (Screen.width - rectwith/2);
             *
             * GUILayout.BeginArea (
             * new Rect (position.x-rectwith/2,
             *  Screen.height
             *  - position.y
             *  - (this.guitalkerObject.GetComponent<CharacterMB>().getHeight())*guiscale/2
             *  - current.CalcHeight(new GUIContent(guitext),rectwith), rectwith, 400)
             * );
             * GUILayout.BeginHorizontal ();
             * GUILayout.Box (guitext,current);
             * GUILayout.EndHorizontal ();
             * GUILayout.EndArea ();*/
            break;

        case guiState.ANSWERS_MENU:
            GUILayout.BeginArea(new Rect(Screen.width * 0.1f, Screen.height * 0.1f, Screen.width * 0.8f, Screen.height * 0.8f));
            GUILayout.BeginVertical();
            OptionConversationNode options = (OptionConversationNode)guioptions.getNode();

            GUILayout.Label(guitext, optionlabel);
            for (int i = 0; i < options.getLineCount(); i++)
            {
                ConversationLine ono = options.getLine(i);
                if (ConditionChecker.check(options.getLineConditions(i)))
                {
                    if (GUILayout.Button((string)ono.getText(), style.button))
                    {
                        GameObject.Destroy(blur);
                        guioptions.clicked(i);
                        Interacted();
                    }
                }
                ;
            }
            GUILayout.EndVertical();
            GUILayout.EndArea();
            break;

        case guiState.LOADING_GAME:
            break;

        case guiState.NOTHING:
            /*if(loader_state == loaderState.LOADING){
             *  GUILayout.BeginArea (new Rect (Screen.width*0.1f, Screen.height*0.1f, Screen.width*0.8f, Screen.height*0.8f));
             *  GUILayout.BeginVertical ();
             *  GUILayout.Label ("Cargando",style.label);
             *
             *  if(totals != null){
             *      GUILayout.Box ("Personajes: " + this.characters.Count + " de " + totals["Characters"],style.box);
             *      GUILayout.Box ("Objetos: " + this.objects.Count + " de " + totals["Objects"],style.box);
             *      GUILayout.Box ("Objetos de Atrezzo: " + this.atrezzos.Count + " de " + totals["Atrezzos"],style.box);
             *      GUILayout.Box ("Estados Globales: " + this.global_states.Count + " de " + totals["Global-States"],style.box);
             *      GUILayout.Box ("Grafos de Conversacion: " + this.graph_conversations.Count + " de " + totals["Graph-conversations"],style.box);
             *      GUILayout.Box ("Macros: " + this.macros.Count + " de " + totals["Macros"],style.box);
             *
             *      GUILayout.Box ("Escenas: " + this.scenes.Count + " de " + totals["Scene"],style.box);
             *  }
             *
             *
             *  GUILayout.EndVertical ();
             *  GUILayout.EndArea ();
             * }*/
            break;

        case guiState.GAME_SELECTION:
        /*GUILayout.BeginArea (new Rect (Screen.width*0.1f, Screen.height*0.1f, Screen.width*0.8f, Screen.height*0.8f));
         * GUILayout.BeginVertical ();
         * string[] games = Directory.GetDirectories("Games/");
         *
         * GUILayout.Label("eAdventure Loader v0.1",style.label);
         * foreach(string game in games){
         *  if(GUILayout.Button (game.Split('/')[1],style.button)){
         *      this.selected_game = game + "/";
         *      //this.startLoad();
         *  };
         * }
         * GUILayout.EndVertical ();
         * GUILayout.EndArea ();
         * break;*/
        default: break;
        }
    }