public static bool IsDisabledKeyPressed(Controls.Keys k, int inputGroup = 0)
 {
     return(Controls.IsDisabledControlPressed(k, inputGroup) && Game.CurrentInputMode == 0);
 }
 public static bool IsKeyJustPressed(Controls.Keys k, int inputGroup = 0)
 {
     return(Game.IsControlJustPressed(inputGroup, k) && Game.CurrentInputMode == null && API.UpdateOnscreenKeyboard() != 0);
 }
 public static bool IsKeyPressedRegardless(Controls.Keys k, int inputGroup = 0)
 {
     return(Controls.IsControlPressedRegardless(k, inputGroup) && Game.CurrentInputMode == 0);
 }