Ejemplo n.º 1
0
        /// <summary>
        /// Handling a base ranged attack.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        public static void Handle(Controllers.Entities.AttackableEntityController attacker, Models.Packets.Entities.InteractionPacket packet)
        {
            Controllers.Entities.AttackableEntityController target;
            var canAttack = attacker.ValidateAttack(packet, out target);

            if (canAttack == 0 && target != null)
            {
                var player = attacker as Player;

                if (player != null)
                {
                    if (!ProcessPlayer(player, packet, 1))
                    {
                        return;
                    }
                }

                uint damage = Calculations.RangedCalculations.GetDamage(attacker as IAttackableEntity, target as IAttackableEntity);
                Damage.Process(attacker, target, ref damage, true);

                if (damage > 0 && player != null)
                {
                    var targetMonster = target as Monster;

                    if (targetMonster != null)
                    {
                        uint newExperience = Calculations.Experience.GetProficiencyExperience(player, targetMonster, damage);

                        if (packet.WeaponTypeRight > 0)
                        {
                            var prof = player.Spells.GetOrCreateProficiency(packet.WeaponTypeRight);
                            if (prof != null)
                            {
                                prof.Raise(newExperience);
                            }
                        }
                    }

                    DecreaseArrows(player, 1);
                }

                packet.Data = damage;
                attacker.UpdateScreen(false, packet);
                if (player != null)
                {
                    player.ClientSocket.Send(packet);

                    packet.ActivationType  = 0;
                    packet.ActivationValue = 0;
                    player.AttackPacket    = packet;
                    player.UseAutoAttack(packet);
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Handles a base physical attack.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        public static void Handle(Controllers.Entities.AttackableEntityController attacker, Models.Packets.Entities.InteractionPacket packet)
        {
            Controllers.Entities.AttackableEntityController target;
            var canAttack = attacker.ValidateAttack(packet, out target);

            if (canAttack == 0 && target != null)
            {
                var player = attacker as Player;

                if (player != null)
                {
                    if (!ProcessPlayer(player, packet))
                    {
                        return;
                    }
                }

                if ((attacker.AttackableEntity.Level + 15) < target.AttackableEntity.Level)
                {
                    if (!attacker.ContainsStatusFlag(Enums.StatusFlag.StarOfAccuracy) &&
                        Tools.CalculationTools.ChanceSuccess(10))
                    {
                        return;
                    }
                    else if (Tools.CalculationTools.ChanceSuccess(5))
                    {
                        return;
                    }
                }

                uint damage = Calculations.PhysicalCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity);
                Damage.Process(attacker, target, ref damage, true);

                var targetMonster = target as Monster;

                if (damage > 0 && player != null && targetMonster != null)
                {
                    uint newExperience = Calculations.Experience.GetProficiencyExperience(player, targetMonster, damage);

                    if (packet.WeaponTypeRight > 0)
                    {
                        var prof = player.Spells.GetOrCreateProficiency(packet.WeaponTypeRight);
                        if (prof != null)
                        {
                            prof.Raise(newExperience);
                        }
                    }

                    if (packet.WeaponTypeLeft > 0)
                    {
                        var prof = player.Spells.GetOrCreateProficiency(packet.WeaponTypeLeft);
                        if (prof != null)
                        {
                            prof.Raise(newExperience);
                        }
                    }
                }

                packet.Data = damage;
                attacker.UpdateScreen(false, packet);
                if (player != null)
                {
                    player.ClientSocket.Send(packet);
                }
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Handling a base magic attack.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        public static void Handle(Controllers.Entities.AttackableEntityController attacker, Models.Packets.Entities.InteractionPacket packet)
        {
            if (packet == null)
            {
                return;
            }

            Controllers.Entities.AttackableEntityController target;
            var canAttack = ValidateMagicAttack(attacker, packet, out target);

            if (canAttack == 0)
            {
                var spellPacket = new Models.Packets.Spells.SpellPacket
                {
                    ClientId   = attacker.AttackableEntity.ClientId,
                    SpellId    = packet.MagicType,
                    SpellX     = packet.X,
                    SpellY     = packet.Y,
                    SpellLevel = 0
                };

                Models.Spells.SpellInfo spellInfo = null;
                var player  = attacker as Player;
                var monster = attacker as Monster;

                if (player != null)
                {
                    if (!ProcessPlayer(player, packet, spellPacket, out spellInfo))
                    {
                        return;
                    }
                    // TODO: AI BOT ...
                }
                else if (monster != null)
                {
                    if (Collections.SpellInfoCollection.ContainsSpell(packet.MagicType))
                    {
                        spellInfo = Collections.SpellInfoCollection.GetHighestSpell(packet.MagicType);
                    }
                }

                if (spellInfo != null)
                {
                    if (packet.ClientId != attacker.AttackableEntity.ClientId && target != null)
                    {
                        spellPacket.SpellX = target.MapObject.X;
                        spellPacket.SpellY = target.MapObject.Y;
                    }

                    if (spellInfo.DbSpellInfo.UseEP > 0)
                    {
                        if (player != null)
                        {
                            // TODO: IF NOT AI BOT
                            if (spellInfo.Id != 7001 && player.Stamina < spellInfo.DbSpellInfo.UseEP ||
                                spellInfo.Id == 7001 &&
                                player.ContainsStatusFlag(Enums.StatusFlag.Riding) &&
                                player.Stamina < spellInfo.DbSpellInfo.UseEP)
                            {
                                return;
                            }
                        }
                    }

                    if (spellInfo.DbSpellInfo.UseMP > 0)
                    {
                        if (monster != null)
                        {
                            if (monster.MP < spellInfo.DbSpellInfo.UseMP && !monster.IsGuard)
                            {
                                return;
                            }
                        }
                        else if (attacker.AttackableEntity.MP < spellInfo.DbSpellInfo.UseMP)
                        {
                            return;
                        }
                    }

                    if (attacker.MapObject.Map == null)
                    {
                        return;
                    }

                    bool success = false;

                    switch (packet.MagicType)
                    {
                        #region Line Skills
                    case 1045:
                    case 1046:
                    case 11005:
                    case 11000:
                        success = Skills.LineSkills.Handle(attacker, packet, spellPacket, spellInfo);
                        break;
                        #endregion

                        #region SectorSkills

                        #region Magic
                    case 1165:
                    case 7014:
                        success = Skills.SectorSkills.Handle(attacker, packet, spellPacket, spellInfo, true);
                        break;
                        #endregion

                        #region Physical
                    case 1250:
                    case 5050:
                    case 5020:
                    case 1300:
                        success = Skills.SectorSkills.Handle(attacker, packet, spellPacket, spellInfo, false);
                        break;
                        #endregion

                        #endregion

                        #region Single

                        #region Magic
                    case 10310:
                    case 1000:
                    case 1001:
                    case 1002:
                    case 1150:
                    case 1160:
                    case 1180:
                        success = Skills.SingleSkills.Handle(attacker, target, packet, spellPacket, spellInfo, true);
                        break;
                        #endregion

                        #region Physical
                    case 1290:
                    case 5030:
                    case 5040:
                    case 7000:
                    case 7010:
                    case 7030:
                    case 7040:
                        success = Skills.SingleSkills.Handle(attacker, target, packet, spellPacket, spellInfo, false);
                        break;
                        #endregion

                        #endregion

                        #region Circle

                        #region Magic
                    case 1010:                            //lightning tao
                    case 1120:                            //fc
                    case 1125:                            //volc
                    case 3090:                            //pervade
                    case 5001:                            //speed
                    case 8030:                            //arrows
                    case 7013:                            //flame shower
                    case 30011:                           //small ice circle
                    case 30012:                           //large ice circle
                    case 10360:
                    case 10361:
                    case 10392:
                    case 10308:
                        success = Skills.CircleSkills.Handle(attacker, packet, spellPacket, spellInfo, true);
                        break;
                        #endregion

                        #region Physical
                    case 5010:
                    case 7020:
                    case 1115:                            //herc
                        success = Skills.CircleSkills.Handle(attacker, packet, spellPacket, spellInfo, false);
                        break;
                        #endregion

                        #endregion

                        #region MountSkill
                    case 7001:
                        if (player != null)
                        {
                            success = Skills.MountSkill.Handle(player, spellPacket);
                        }
                        else
                        {
                            success = false;
                        }
                        break;
                        #endregion

                        #region Buff
                    case 1075:
                    case 1085:
                    case 1090:
                    case 1095:
                        success = Skills.BuffCurseSkills.Handle(attacker, target, packet, spellPacket, spellInfo);
                        break;
                        #endregion

                        #region Revive
                    case 1050:
                    case 1100:
                        success = Skills.ReviveSkills.Handle(attacker, target, packet, spellPacket);
                        break;
                        #endregion

                        #region Fly
                    case 8002:
                    case 8003:
                        success = Skills.FlySkills.Handle(attacker);
                        break;
                        #endregion

                        #region Scatter
                    case 8001:
                        success = Skills.ScatterSkill.Handle(attacker, packet, spellPacket, spellInfo);
                        break;
                        #endregion

                        #region Cure

                        #region Self
                    case 1190:
                    case 1195:
                    case 7016:
                        success = Skills.CureSkills.HandleSelf(attacker, target, packet, spellPacket, spellInfo);
                        break;
                        #endregion

                        #region Surroundings
                    case 1005:
                    case 1055:
                    case 1170:
                    case 1175:
                        success = Skills.CureSkills.HandleSurroundings(attacker, target, packet, spellPacket, spellInfo);
                        break;
                        #endregion

                        #endregion

                        #region Archer
                    case 10313:
                    case 8000:
                    case 9991:
                    case 7012:
                    case 7015:
                    case 7017:
                    case 1320:
                        success = Skills.SingleSkills.Handle(attacker, target, packet, spellPacket, spellInfo, false, true);
                        break;
                        #endregion

                        #region Ninja

                        #region Toxic Fog
                    case 6001:
                        success = Skills.SectorSkills.Handle(attacker, packet, spellPacket, spellInfo, false, true);
                        break;
                        #endregion

                        #region TwoFold
                    case 6000:
                        success = Skills.SingleSkills.Handle(attacker, target, packet, spellPacket, spellInfo, false, false);
                        break;
                        #endregion

                        #region PoisonStar
                    case 6002:
                        success = Skills.BuffCurseSkills.Handle(attacker, target, packet, spellPacket, spellInfo, true);
                        break;
                        #endregion

                        #region ArcherBane
                    case 6004:
                        success = Skills.BuffCurseSkills.Handle(attacker, target, packet, spellPacket, spellInfo, false, true);
                        break;
                        #endregion

                        #endregion

                    default:
                    {
                        if (player != null)
                        {
                            player.SendFormattedSystemMessage("INVALID_SKILL", true, spellInfo.Id);
                        }
                        success = false;
                        break;
                    }
                    }

                    if (success)
                    {
                        if (spellInfo.DbSpellInfo.UseEP > 0)
                        {
                            if (player != null)
                            {
                                player.Stamina = (byte)Math.Max(0, (((int)player.Stamina) - spellInfo.DbSpellInfo.UseEP));
                            }
                        }

                        if (spellInfo.DbSpellInfo.UseMP > 0)
                        {
                            attacker.AttackableEntity.MP -= spellInfo.DbSpellInfo.UseMP;
                        }

                        attacker.UpdateScreen(false, spellPacket);

                        // Not a single skill and skill is not safe, do damage here ...
                        if (spellPacket.Targets.Count > 0 && !spellPacket.Safe && spellPacket.Process)
                        {
                            foreach (var spellTarget in spellPacket.Targets)
                            {
                                if (spellTarget.AssociatedEntity != null)
                                {
                                    Damage.Hit(attacker, spellTarget.AssociatedEntity, spellTarget.Damage);
                                }
                            }
                        }

                        if (player != null)
                        {
                            player.ClientSocket.Send(spellPacket);

                            if (spellPacket.SpellId >= 1000 && spellPacket.SpellId <= 1002)
                            {
                                packet.ActivationType  = 0;
                                packet.ActivationValue = 0;
                                player.AttackPacket    = packet;
                                player.UseAutoAttack(packet);
                            }
                        }
                    }
                }
            }
        }