public void MouseDown(ControllerMouseButton button, int x, int y) { float adjustedX = (2.0f * (float)x / (float)_width) - 1; float adjustedY = (2.0f * (float)(_height - y) / (float)_height) - 1; var mousePoint = new Vector3(adjustedX, adjustedY, 0); _curve.AddPoint(new Vertex(mousePoint, new Vector3(), new Vector3())); //_points.AddPoint(new Vertex(mousePoint, new Vector3(), new Vector3())); if (_isFirstTime) { _curve.Configure(_renderer); //_points.Configure(_renderer); _isFirstTime = false; } else { _curve.Update(_renderer); //_points.Update(_renderer); } }
public void MouseUp(ControllerMouseButton button, int x, int y) { }
public void MouseUp(ControllerMouseButton button, int x, int y) { }