Ejemplo n.º 1
0
 // When controller is plugged in select UI button
 public void selectButton(ControllerHandling controllerHandling)
 {
     if (controllerHandling != null)
     {
         controllerHandling.selectButton(GetComponentInChildren <Button>());
     }
 }
Ejemplo n.º 2
0
    // Return to main menu from tutorial
    public void returnFromTutorial()
    {
        SceneManager.UnloadSceneAsync("Tutorial");
        SceneManager.UnloadSceneAsync("ManagerScene");
        SceneManager.LoadScene("Title");

        // Resets referances to uiManager and Main Menu
        ControllerHandling controllerHandling = GetComponent <ControllerHandling>();

        controllerHandling.uiManager = null;
        controllerHandling.mainMenu  = null;
    }
Ejemplo n.º 3
0
    // Return to main menu form town
    public void returnToMainMenu()
    {
        SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene().name);
        SceneManager.UnloadSceneAsync("ManagerScene");
        SceneManager.LoadScene("Title");

        // Resets referances to uiManager and Main Menu
        ControllerHandling controllerHandling = GetComponent <ControllerHandling>();

        controllerHandling.uiManager = null;
        controllerHandling.mainMenu  = null;
    }
Ejemplo n.º 4
0
    IEnumerator loadTown()
    {
        yield return(null);

        // Load loading screen
        AsyncOperation loading = SceneManager.LoadSceneAsync("Loading", LoadSceneMode.Additive);

        while (!loading.isDone)
        {
            yield return(null);
        }

        // Hides title screen UI
        GameObject.FindGameObjectWithTag("UICanvas").SetActive(false);

        // Find loading screen objects
        foreach (RectTransform rect in GameObject.FindGameObjectWithTag("Respawn").GetComponentsInChildren <RectTransform>())
        {
            if (rect.name == "Progress Bar")
            {
                progressBar = rect.GetComponent <Image>();
            }
            else if (rect.name == "Progress")
            {
                progressText = rect.GetComponent <Text>();
            }
        }

        // Loads new active scene
        AsyncOperation townLoading = SceneManager.LoadSceneAsync("Town", LoadSceneMode.Additive);

        townLoading.allowSceneActivation = false;
        while (!townLoading.isDone)
        {
            // Update loading screen
            progressBar.fillAmount = townLoading.progress * 0.5f;
            progressText.text      = (townLoading.progress * 50) + "%";

            // Check if the load has finished
            if (townLoading.progress >= 0.9f)
            {
                break;
            }
            yield return(null);
        }

        // Load manager scene
        loading = SceneManager.LoadSceneAsync("ManagerScene", LoadSceneMode.Additive);
        loading.allowSceneActivation = false;
        while (!loading.isDone)
        {
            // Update loading screen
            progressBar.fillAmount = (loading.progress * 0.5f) + 0.5f;
            progressText.text      = (loading.progress * 50) + 50.0f + "%";

            // Check if the load has finished
            if (loading.progress >= 0.9f)
            {
                progressText.text = "Press any key to continue...";
                if (Input.anyKeyDown == true)
                {
                    townLoading.allowSceneActivation = true;
                    loading.allowSceneActivation     = true;
                }
            }
            yield return(null);
        }

        // Set town as active scene
        SceneManager.SetActiveScene(SceneManager.GetSceneByName("Town"));

        // Unload title screen
        SceneManager.UnloadSceneAsync("Title");

        // Unload loading screen
        SceneManager.UnloadSceneAsync("Loading");

        // Resets referances to uiManager and Main Menu
        ControllerHandling controllerHandling = GetComponent <ControllerHandling>();

        controllerHandling.uiManager = null;
        controllerHandling.mainMenu  = null;
    }
Ejemplo n.º 5
0
    IEnumerator loadNight(GameManager manager)
    {
        yield return(null);

        // Load loading screen
        AsyncOperation loading = SceneManager.LoadSceneAsync("Loading", LoadSceneMode.Additive);

        while (!loading.isDone)
        {
            yield return(null);
        }

        // Hides town UI
        GameObject.FindGameObjectWithTag("UICanvas").SetActive(false);

        // Find loading screen objects
        foreach (RectTransform rect in GameObject.FindGameObjectWithTag("Respawn").GetComponentsInChildren <RectTransform>())
        {
            if (rect.name == "Progress Bar")
            {
                progressBar = rect.GetComponent <Image>();
            }
            else if (rect.name == "Progress")
            {
                progressText = rect.GetComponent <Text>();
            }
        }

        // Change active scene
        SceneManager.SetActiveScene(SceneManager.GetSceneByName("ManagerScene"));
        // Unload town scene
        loading = SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("Town"));
        while (!loading.isDone)
        {
            yield return(null);
        }

        // Reload town scene
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Town", LoadSceneMode.Additive);

        asyncOperation.allowSceneActivation = false;
        while (!asyncOperation.isDone)
        {
            // Update loading screen
            progressBar.fillAmount = asyncOperation.progress;
            progressText.text      = (asyncOperation.progress * 100) + "%";

            // Check if the load has finished
            if (asyncOperation.progress >= 0.9f)
            {
                progressText.text = "Press any key to continue...";
                if (Input.anyKey == true)
                {
                    asyncOperation.allowSceneActivation = true;
                }
            }
            yield return(null);
        }

        // Set town as active scene
        SceneManager.SetActiveScene(SceneManager.GetSceneByName("Town"));
        // Unload loading screen
        SceneManager.UnloadSceneAsync("Loading");
        // Launch game manager init
        manager.init();

        // Resets referances to uiManager and Main Menu
        ControllerHandling controllerHandling = GetComponent <ControllerHandling>();

        controllerHandling.uiManager = null;
        controllerHandling.mainMenu  = null;
    }