public Transform GetAnchor(ControllerAnchorEnum anchorEnum)
        {
            switch (anchorEnum)
            {
            case ControllerAnchorEnum.GazePoseTrackerAnchor:
                return(m_GazePoseTrackerAnchor);

            case ControllerAnchorEnum.RightPoseTrackerAnchor:
                return(m_RightPoseTrackerAnchor);

            case ControllerAnchorEnum.LeftPoseTrackerAnchor:
                return(m_LeftPoseTrackerAnchor);

            case ControllerAnchorEnum.RightModelAnchor:
                return(m_RightModelAnchor);

            case ControllerAnchorEnum.LeftModelAnchor:
                return(m_LeftModelAnchor);

            case ControllerAnchorEnum.RightLaserAnchor:
                return(m_RightLaserAnchor);

            case ControllerAnchorEnum.LeftLaserAnchor:
                return(m_LeftLaserAnchor);

            default:
                break;
            }
            return(null);
        }
        private void CreateControllerVisual(int index, ControllerVisualType visualType)
        {
            GameObject visualGo = ControllerVisualFactory.CreateControllerVisualObject(visualType);

            if (visualGo == null)
            {
                return;
            }
            m_ControllerVisuals[index] = visualGo.GetComponent <IControllerVisual>();
            if (m_ControllerVisuals[index] != null)
            {
                ControllerAnchorEnum ancherEnum = (index == 0 ? ControllerAnchorEnum.RightModelAnchor : ControllerAnchorEnum.LeftModelAnchor);
                visualGo.transform.parent        = NRInput.AnchorsHelper.GetAnchor(ancherEnum);
                visualGo.transform.localPosition = Vector3.zero;
                visualGo.transform.localRotation = Quaternion.identity;
                visualGo.transform.localScale    = Vector3.one;
            }
            else
            {
                Debug.LogError("The ControllerVisual prefab:" + visualGo.name + " does not contain IControllerVisual interface");
                Destroy(visualGo);
            }
        }