Ejemplo n.º 1
0
    void FixedUpdate()
    {
        if ((Input.GetButton("Fire1") || Input.GetButton("Fire2") || Input.GetButton("Fire3")) && Time.time > nextFire)
        {
            nextFire = Time.time + fireRate;
            float curX = anim.GetFloat("X");
            float curY = anim.GetFloat("Y");



            if (player.enableControl)
            {
                if (curX == 1 && curY == 0)                 //facing east
                {
                    Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
                    player.life--;
                }
                else if (curX == 1 && curY == 1)                   //facing north east
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 1f, shotSpawn.position.y + 1f, shotSpawn.position.z), Quaternion.Euler(0, 0, 45));
                    player.life--;
                }
                else if (curX == 0 && curY == 1)                   //facing north
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 1f, shotSpawn.position.y + 1f, shotSpawn.position.z), Quaternion.Euler(0, 0, 90));
                    player.life--;
                }
                else if (curX == -1 && curY == 1)                   //facing north west
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 1f, shotSpawn.position.y + 1f, shotSpawn.position.z), Quaternion.Euler(0, 0, 135));
                    player.life--;
                }
                else if (curX == -1 && curY == 0)                   //facing west
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 2f, shotSpawn.position.y, shotSpawn.position.z), Quaternion.Euler(0, 0, 180));
                    player.life--;
                }
                else if (curX == -1 && curY == -1)                   //facing south west
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 1f, shotSpawn.position.y + 1f, shotSpawn.position.z), Quaternion.Euler(0, 0, 225));
                    player.life--;
                }
                else if (curX == 0 && curY == -1)                   //facing south
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 1f, shotSpawn.position.y - 1f, shotSpawn.position.z), Quaternion.Euler(0, 0, 270));
                    player.life--;
                }
                else if (curX == 1 && curY == -1)                    //facing south east
                {
                    Instantiate(shot, new Vector3(shotSpawn.position.x - 1f, shotSpawn.position.y - 1f, shotSpawn.position.z), Quaternion.Euler(0, 0, 315));
                    player.life--;
                }

                player.checkDeath();
            }
        }
    }
Ejemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        player.checkDeath();


        if (other.tag == "enemybullet")
        {
            bubble.transform.localScale =
                new Vector3(((player.life - 50F) / 100F * player.radius) + player.radius, ((player.life - 50F) / 100F * player.radius) + player.radius, 0);
        }
    }