internal void SetControlThrusters(bool v)
        {
            var msg = new ControlThrustersMsg();

            msg.EntityId         = m_shipController.EntityId;
            msg.ControlThrusters = v;
            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
Ejemplo n.º 2
0
 private static void OnSetControlThrusters(MySyncShipController sync, ref ControlThrustersMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlThrusters = msg.ControlThrusters;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
 private static void OnSetControlThrusters(MySyncShipController sync, ref ControlThrustersMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlThrusters = msg.ControlThrusters;
 }
 internal void SetControlThrusters(bool v)
 {
     var msg = new ControlThrustersMsg();
     msg.EntityId = m_shipController.EntityId;
     msg.ControlThrusters = v;
     Sync.Layer.SendMessageToAllAndSelf(ref msg);
 }
Ejemplo n.º 5
0
 private static void OnSetControlThrusters(MySyncShipController sync, ref ControlThrustersMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlThrusters = msg.ControlThrusters;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
 private static void OnSetControlThrusters(MySyncShipController sync, ref ControlThrustersMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlThrusters = msg.ControlThrusters;
 }