public override void Apply(ControlGUI gui) { gui.HandleBoneRotationXChanged(bone, transform.rotX); gui.HandleBoneRotationYChanged(bone, transform.rotY); gui.HandleBoneRotationZChanged(bone, transform.rotZ); gui.HandleBoneTranslationXChanged(bone, transform.moveX); gui.HandleBoneTranslationYChanged(bone, transform.moveY); gui.HandleBoneTranslationZChanged(bone, transform.moveZ); }